{"id":1662,"date":"2021-02-01T14:42:34","date_gmt":"2021-02-01T13:42:34","guid":{"rendered":"https:\/\/clockwork-origins.com\/?p=1662"},"modified":"2025-12-27T12:01:22","modified_gmt":"2025-12-27T11:01:22","slug":"progress-report-february-2021","status":"publish","type":"post","link":"https:\/\/clockwork-origins.com\/de\/progress-report-february-2021\/","title":{"rendered":"Progress Report February 2021"},"content":{"rendered":"\n<p>After a good start into 2021 we want to share our progress from January and the plan for February.<\/p>\n\n\n\n<p>This report covers <a aria-label=\" (opens in a new tab)\" rel=\"noreferrer noopener\" href=\"https:\/\/elemental-war.com\" target=\"_blank\">Elemental War<\/a>, Project X, <a href=\"\/spine\">Spine<\/a>, TakeControl and <a href=\"\/games\">Tri6: Infinite<\/a>.<\/p>\n\n\n\n<p>We got a lot of stuff done in January and also the kick-off of our new project went pretty good so far. Good enough to give a separate section here even though we won&#8217;t announce the name or any other specific details yet.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"EW\">Elemental War<\/h2>\n\n\n\n<p>As already announced in the last progress report we want to release a new update for Elemental War soon. Actually it was planned to be released already in January, but it got delayed due to some problems. We hope to be able to release it very soon. The update mostly <strong>improves controller usage<\/strong>, but also re-adds the <strong>autosave feature<\/strong> and adds <strong>mouse &amp; keyboard support<\/strong> on Xbox.<\/p>\n\n\n\n<p>Regarding the <strong>PlayStation<\/strong> version there was exactly nothing happening. We&#8217;re still waiting for Sony there.<\/p>\n\n\n\n<p>Our plan for February is to release the new update and the future progress depends on the feedback we receive.<\/p>\n\n\n\n<div class=\"wp-block-media-text\" style=\"grid-template-columns:10% auto\"><figure class=\"wp-block-media-text__media\"><img fetchpriority=\"high\" decoding=\"async\" width=\"256\" height=\"256\" src=\"https:\/\/clockwork-origins.com\/wp-content\/uploads\/ew_icon_256.png\" alt=\"\" class=\"wp-image-857 size-full\"\/><\/figure><div class=\"wp-block-media-text__content\">\n<p>Read more about <a href=\"https:\/\/elemental-war.com\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Elemental War (opens in a new tab)\">Elemental War<\/a>.<\/p>\n<\/div><\/div>\n\n\n\n<iframe src=\"https:\/\/store.steampowered.com\/widget\/917850\/\" width=\"646\" height=\"190\" frameborder=\"0\"><\/iframe>\n\n\n\n<figure><iframe src=\"https:\/\/itch.io\/embed\/231278?bg_color=1b2934&amp;fg_color=ffffff&amp;link_color=fa5c5c&amp;border_color=464d57\" width=\"552\" height=\"167\"><\/iframe><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p>Check out Elemental War @ <a href=\"https:\/\/www.microsoft.com\/de-de\/p\/elemental-war-td\/9N7QLVBTSML1\" target=\"_blank\" rel=\"noreferrer noopener\">Microsoft Store<\/a> (PC and Xbox)<\/p>\n\n\n\n<p>Check out Elemental War on <a rel=\"noreferrer noopener\" href=\"https:\/\/www.kartridge.com\/games\/ClockworkOrigins\/elemental-war\" target=\"_blank\">Kartridge<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Project X<\/h2>\n\n\n\n<p>We officially started our new game project (besides some rough planning we already did last year) and made good progress. With everything we learned during the development of <strong>Elemental War<\/strong> and <strong>Tri6: Infinite<\/strong> our new project will be the best of both.<\/p>\n\n\n\n<p>While Elemental War was created with only PC in mind and ported to consoles later we had some trouble getting everything controllable easily there with controller, while in Tri6, that was meant to be released on consoles right from the beginning, everything worked just fine with both mouse &amp; keyboard and controller. As we&#8217;re developing for <strong>multiple platforms<\/strong> again we will use the Tri6 approach for our new game and keep both input types in mind right from the beginning and our current menu draft already works fine for both. We haven&#8217;t touched the ingame UI yet, but that&#8217;s mostly because that&#8217;s a little more complicated and depends on the finished gameplay elements and we&#8217;re still experimenting with stuff there.<\/p>\n\n\n\n<p>Another thing is the graphics style. Elemental War was a mix of different assets without someone to take care of the overall style as well as proper lighting. For Tri6 everything was custom made and everything matched together. We will combine that and use third party assets, but adjust the overall look so everything fits together.<\/p>\n\n\n\n<p>In February we think we will get the <strong>first map<\/strong> with <strong>most of the gameplay<\/strong> finished and start <strong>benchmarking<\/strong> on all target platforms. At the moment we target all major platforms, which are <strong>PC, Xbox, PlayStation and Switch<\/strong>. Aside from the Switch version we don&#8217;t see any problems at the moment as we know what to keep in mind when optimizing for these platforms now. Switch is a little tricky because it&#8217;s a lot weaker hardware wise than the the other consoles and PC.<\/p>\n\n\n\n<p>Yeah, so much about our new game. We plan the <strong>announcement for May<\/strong> at the moment. We will keep you updated in our next progress reports, so don&#8217;t forget to subscribe.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"Spine\">Spine<\/h2>\n\n\n\n<p>The January update of Spine added a lot of improvements all over the place, both for developers and players in order to make usage easier.<\/p>\n\n\n\n<p>During January there wasn&#8217;t that much time for new features, so we tried to focus on <strong>bugfixes<\/strong> for some of the existing bugs. Some are pretty hard to reproduce, but we fixed at least a few of them.<\/p>\n\n\n\n<p>Until the February releases we want to keep up the effort to fix bugs. There most certainly won&#8217;t be new features in there. After the update we will think about the next big steps aside from the already planned <strong>UI improvements<\/strong>. Maybe we will add at least basic support for <strong>Gothic 3<\/strong> somwhen this year? Let us know what you think!<\/p>\n\n\n\n<p>If you still miss mods or have problems, feel free to leave a comment or join our <a aria-label=\" (opens in a new tab)\" rel=\"noreferrer noopener\" href=\"https:\/\/discord.gg\/bwnuXq9\" target=\"_blank\">Discord<\/a>.<\/p>\n\n\n\n<div class=\"wp-block-media-text\" style=\"grid-template-columns:10% auto\"><figure class=\"wp-block-media-text__media\"><img decoding=\"async\" width=\"256\" height=\"256\" src=\"https:\/\/clockwork-origins.com\/wp-content\/uploads\/spine_logo_dual_256xx.png\" alt=\"\" class=\"wp-image-865 size-full\"\/><\/figure><div class=\"wp-block-media-text__content\">\n<p>Read more about <a href=\"https:\/\/clockwork-origins.com\/spine\/\">Spine<\/a>.<\/p>\n<\/div><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">TakeControl<\/h2>\n\n\n\n<p>Due to a lot of work with the <strong>Elemental War<\/strong> patch and Project X there was no big progress on TakeControl, but we still expanded the feature set by configurable characters and the option to add permanent dialogs in a convenient way.<\/p>\n\n\n\n<p>For February we plan to add support for <strong>conditions<\/strong> and <strong>branching<\/strong>. That&#8217;s actually pretty challenging&#8230; not to display in the UI, at least the branching already is in there, but exporting it properly. This will take a while, but we get that done sooner or later.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"Tri6\">Tri6: Infinite<\/h2>\n\n\n\n<p>In January the eShop page of Tri6: Infinite for <a href=\"https:\/\/www.nintendo.com\/games\/detail\/tri6-infinite-switch\/\" target=\"_blank\" rel=\"noreferrer noopener\">Nintendo Switch<\/a> got live and the game can be pre-ordered until <strong>February 11th<\/strong>. Then the game will finally be available on Switch. Besides that and the release of our second trailer for the game you can see below nothing happened.<\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Tri6: Infinite | Endless Racing Game | Trailer v2\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/9u6rXuqSFvw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>In February we will listen to the feedback we get by the new players and will then see if there is something to do or everything is fine.<\/p>\n\n\n\n<p>For <strong>PlayStation<\/strong> we are again waiting, but hope to be able to release soon this year. But as already mentioned in the <a href=\"#EW\">Elemental War<\/a> section, it&#8217;s not in our hands.<\/p>\n\n\n\n<div class=\"wp-block-media-text\" style=\"grid-template-columns:10% auto\"><figure class=\"wp-block-media-text__media\"><img decoding=\"async\" width=\"512\" height=\"512\" src=\"https:\/\/clockwork-origins.com\/wp-content\/uploads\/tri6infinite_symbol_icon_1024x1024-512x512.png\" alt=\"\" class=\"wp-image-1224 size-full\" srcset=\"https:\/\/clockwork-origins.com\/wp-content\/uploads\/tri6infinite_symbol_icon_1024x1024-512x512.png 512w, https:\/\/clockwork-origins.com\/wp-content\/uploads\/tri6infinite_symbol_icon_1024x1024-300x300.png 300w, https:\/\/clockwork-origins.com\/wp-content\/uploads\/tri6infinite_symbol_icon_1024x1024-768x768.png 768w, https:\/\/clockwork-origins.com\/wp-content\/uploads\/tri6infinite_symbol_icon_1024x1024.png 1024w\" sizes=\"(max-width: 512px) 100vw, 512px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p>Read more about <a rel=\"noreferrer noopener\" href=\"https:\/\/tri6game.com\" target=\"_blank\">Tri6: Infinite<\/a>.<\/p>\n<\/div><\/div>\n\n\n\n<iframe src=\"https:\/\/store.steampowered.com\/widget\/1120390\/\" frameborder=\"0\" width=\"646\" height=\"190\"><\/iframe>\n\n\n\n<figure><iframe src=\"https:\/\/itch.io\/embed\/568501?dark=true\" width=\"552\" height=\"167\"><\/iframe><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p>Check out Tri6: Infinite @ <a href=\"https:\/\/www.nintendo.com\/games\/detail\/tri6-infinite-switch\/\" target=\"_blank\" rel=\"noreferrer noopener\">Nintendo eShop<\/a><\/p>\n\n\n\n<p>Check out Tri6: Infinite @ <a rel=\"noreferrer noopener\" href=\"https:\/\/www.microsoft.com\/de-de\/p\/tri6-infinite\/9nbqhz5wxqhz\" target=\"_blank\">Microsoft Store<\/a> (PC and Xbox).<\/p>\n\n\n\n<p>Check out Tri6: Infinite @ <a rel=\"noreferrer noopener\" href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.ClockworkOrigins.Tri6InfiniteFull\" target=\"_blank\">Google Play Store<\/a><\/p>\n\n\n\n<p>Check out Tri6: Infinite Demo @ <a rel=\"noreferrer noopener\" href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.ClockworkOrigins.Tri6Infinite\" target=\"_blank\">Google Play Store<\/a><\/p>\n\n\n\n<p>Check out Tri6: Infinite on <a rel=\"noreferrer noopener\" href=\"https:\/\/www.kartridge.com\/games\/ClockworkOrigins\/tri6-infinite\" target=\"_blank\">Kartridge<\/a>.<\/p>\n\n\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n\n\n<p>Keep an eye on our <a href=\"https:\/\/clockwork-origins.com\/news\" target=\"_blank\" rel=\"noreferrer noopener\">homepage<\/a>, <a rel=\"noreferrer noopener\" href=\"https:\/\/discord.gg\/bwnuXq9\" target=\"_blank\">Discord<\/a> and <a rel=\"noreferrer noopener\" href=\"https:\/\/twitter.com\/CWO_Games\" target=\"_blank\">Twitter<\/a>, as we&#8217;ll provide more informations there when we have something to share. And of course also check out the next progress reports in the following months. You can also leave a comment here to share your opinions and subscribe to our newsletter to never miss an important news.<\/p>\n\n\n\n<p>If you missed our last progress report, you can find it here: <a href=\"https:\/\/clockwork-origins.com\/progress-report-january-2021\/\" target=\"_blank\" rel=\"noreferrer noopener\">Progress Report January 2021<\/a><\/p>\n\n\n\n<div style=\"padding:20px\" class=\"wp-block-tnp-minimal\"><p>Subscribe to our newsletter!<\/p><div><div class=\"tnp tnp-subscription-minimal  \"><form action=\"https:\/\/clockwork-origins.com\/wp-admin\/admin-ajax.php?action=tnp&amp;na=s\" method=\"post\" style=\"text-align: center\"><input type=\"hidden\" name=\"nr\" value=\"minimal\">\n<input type=\"hidden\" name=\"nlang\" value=\"de\">\n<input class=\"tnp-email\" type=\"email\" required name=\"ne\" value=\"\" placeholder=\"Email\"><input class=\"tnp-submit\" type=\"submit\" value=\"Subscribe\" style=\"background-color:undefined;\">\n<div class=\"tnp-field tnp-privacy-field\"><label><input type=\"checkbox\" name=\"ny\" required class=\"tnp-privacy\"> <a target=\"_blank\" href=\"https:\/\/clockwork-origins.com\/privacy\">By continuing, you accept the privacy policy<\/a><\/label><\/div><\/form><\/div>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text\" style=\"grid-template-columns:10% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"245\" height=\"240\" src=\"https:\/\/clockwork-origins.com\/wp-content\/uploads\/Discord-Logo-Color.png\" alt=\"\" class=\"wp-image-908 size-full\"\/><\/figure><div class=\"wp-block-media-text__content\">\n<p>Join us on <a href=\"https:\/\/discord.gg\/bwnuXq9\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Discord (opens in a new tab)\">Discord<\/a>.<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text\" style=\"grid-template-columns:10% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"400\" height=\"400\" src=\"https:\/\/clockwork-origins.com\/wp-content\/uploads\/YouTube-1.png\" alt=\"\" class=\"wp-image-912 size-full\" srcset=\"https:\/\/clockwork-origins.com\/wp-content\/uploads\/YouTube-1.png 400w, https:\/\/clockwork-origins.com\/wp-content\/uploads\/YouTube-1-300x300.png 300w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p>Follow us on <a href=\"https:\/\/www.youtube.com\/channel\/UCFIOQnAhPOnZiNC3zfc8qsQ\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"YouTube (opens in a new tab)\">YouTube<\/a>.<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text\" style=\"grid-template-columns:10% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"360\" height=\"360\" src=\"https:\/\/clockwork-origins.com\/wp-content\/uploads\/Twitter.png\" alt=\"\" class=\"wp-image-914 size-full\" srcset=\"https:\/\/clockwork-origins.com\/wp-content\/uploads\/Twitter.png 360w, https:\/\/clockwork-origins.com\/wp-content\/uploads\/Twitter-300x300.png 300w\" sizes=\"(max-width: 360px) 100vw, 360px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p>Follow us on <a href=\"https:\/\/twitter.com\/CWO_Games\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Twitter (opens in a new tab)\">Twitter<\/a>.<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text\" style=\"grid-template-columns:10% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"96\" height=\"96\" src=\"https:\/\/clockwork-origins.com\/wp-content\/uploads\/Steam_icon_logo.png\" alt=\"\" class=\"wp-image-916 size-full\"\/><\/figure><div class=\"wp-block-media-text__content\">\n<p>Follow us on <a href=\"https:\/\/store.steampowered.com\/developer\/clockwork-origins\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Steam (opens in a new tab)\">Steam<\/a>.<\/p>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"entry-summary\">\nAfter a good start into 2021 we want to share our progress from January and the plan for February.\n<\/div>\n<div class=\"link-more\"><a href=\"https:\/\/clockwork-origins.com\/de\/progress-report-february-2021\/\" class=\"more-link\"><span class=\"screen-reader-text\"> &ldquo;Progress Report February 2021&rdquo;<\/span> weiterlesen\u00a0&hellip;<\/a><\/div>\n","protected":false},"author":1,"featured_media":260,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"iawp_total_views":1,"footnotes":""},"categories":[40],"tags":[27,29,39,43,64,42,45],"class_list":["post-1662","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-progress-report","tag-elemental-war","tag-games","tag-progress-report","tag-spine","tag-takecontrol","tag-tools","tag-tri6-infinite","entry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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