At Clockwork Origins we only develop games we love to play ourselves. Due to our long time as Gothic modification developers we have much experience even with large scale projects and different genres, that we now put into the development of our own games.
Elemental War is a 3D tower defense game made with Unity. It provides 7 scenarios, several maps, around 50 items and monster abilities and 3 different game modes. The heart of the game modes is the Hero Mode which offers roguelike gameplay with randomly generated maps, waves and items that can be unlocked through quests. Besides that it contains a multiplayer and a map editor to keep you busy. Elemental War was originally released as a Gothic 2 modification in summer 2010, but the new version provides much more content and quality than was ever possible as a modification.
It is available on Steam, itch.io and Kartridge since July 19th, 2019 for Linux, OS x and Windows.
Read more at elemental-war.com.
Tri6 is an arcade arena racer focussing on fast multiplayer action. First started as a university project as a demo for the own i6engine it now runs on Unity engine. It will provide local and online multiplayer and also a splitscreen mode for up to four players. In Tri6 you steer a Tron like bike creating a wall behind it and several active and passive powerups to use to beat your enemies.
There is no release date planned yet. Targeted platforms are Linux, OS X, Windows and XBox. Playstation 4 is also possible.
Tri6: Infinite is a fast paced endless runner in the Tri6 universe. Drive with three different vehicles a randomly generated track, avoid different obstacles and use powerups to survive as long as possible. If that’s not enough, the PC version (Windows, Linux and OS X) also supports splitscreen multiplayer for up to 4 players with some special powerups only for this mode.
Tri6: Infinite shall be released end of 2019 or beginning of 2020. This depends on the feedback we get during the alpha. Tri6: Infinite will be available on Windows, Linux, Mac and Android. An iOS version is possible as well, but depends on the overall sales as releasing on iOS is more expensive than all other plattforms.