i6engine  1.0
Messaging

The Messaging System is used for the main communication between the different Subsystems

Messaging Overview

This list should contain all types of messages that exist in the i6engine

FooBar - type="Collision" signals a Collision

delivered by: ?

catched by: ObjectMailbox

NameTypeDescription
selfint
otherint


FooBar - type="Component" adds a new Component to a specific GameObject

delivered by: ?

catched by: ObjectMailbox

NameTypeDescription
gameObjectIDint
numintmust match the amount of TYPE_ and VALUE_ fields
TYPE_idstringname of the id-th variable, id starts with 0
VALUE_idstringvalue of the id-th variable, id starts with 0