i6engine
1.0
|
The Messaging System is used for the main communication between the different Subsystems
Name | Type | Description |
self | int | |
other | int |
Name | Type | Description |
gameObjectID | int | |
num | int | must match the amount of TYPE_ and VALUE_ fields |
TYPE_id | string | name of the id-th variable, id starts with 0 |
VALUE_id | string | value of the id-th variable, id starts with 0 |