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i6engine
1.0
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The Messaging System is used for the main communication between the different Subsystems
| Name | Type | Description |
| self | int | |
| other | int |
| Name | Type | Description |
| gameObjectID | int | |
| num | int | must match the amount of TYPE_ and VALUE_ fields |
| TYPE_id | string | name of the id-th variable, id starts with 0 |
| VALUE_id | string | value of the id-th variable, id starts with 0 |