Basic GUI understanding
It is pretty simple to add GUI elements to the screen using C++ Code. But you have to define them earlier. Therefor, there are several files being used by the GUI:
- Scheme
- list of Imagesets
- list of Fonts
- list of LookNFeel
- defines how a custom name is mapped to the CEGUI item, the renderer to be used and the lookNFeel
- LookNFeel
- Sets custom properties for the Widgets
- Imageset
- Maps Image names to regions in an image file
- Layout
- Defines the main settings for a layout (a container for the widgets)
Setting up the GUI infrastructure
- Note
- During this Introduction, gf will always be a pointer to the GUIFacade
Start the GUI with a given Scheme
gf->startGUI("Tri6.scheme", "", "", "Tri6", "MouseArrow");
The parameters are:
- The Name of the Scheme file to use
- The default FontSet (can be empty)
- The default Font from this set (can be empty)
- The imageset that should be used for the mouse cursor
- The image that should be used for the cursor This has to done for other GUI functions to succeed.
Adding GUI elements
Now comes the interesting part: Adding GUI elements. All functions look like this:
add[WidgetType]([Name], [WidgetType], [Parameterlist]*);
Let's for example add a progressbar:
gf->addProgressBar("HPBar", "Game/VUMeter", 0.50, 0.09, 0.04, 0.01);
The 4 parameters are the position and the size of the bar. Later, the value can be adjusted using:
gf->setProgress("HPBar", 0.75);
GUI Elements currently supported are: