i6engine  1.0
AudioMailbox.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
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8  * version 2.1 of the License, or (at your option) any later version.
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10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13  * Lesser General Public License for more details.
14  *
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18  */
19 
25 #ifndef __I6ENGINE_MODULES_AUDIOMAILBOX_H__
26 #define __I6ENGINE_MODULES_AUDIOMAILBOX_H__
27 
29 
31 
32 namespace i6e {
33 namespace modules {
34 
35  class AudioController;
36  class AudioManager;
37 
42  class AudioMailbox {
43  friend class AudioController;
44 
45  protected:
49  explicit AudioMailbox(AudioManager * m);
50 
55 
59  void News(const api::GameMessage::Ptr & msg) const;
60 
61  private:
62  AudioManager * _manager;
63 
67  AudioMailbox(const AudioMailbox &) = delete;
68 
72  AudioMailbox & operator=(const AudioMailbox &) = delete;
73 
75  };
76 
77 } /* namespace modules */
78 } /* namespace i6e */
79 
80 #endif /* __I6ENGINE_MODULES_AUDIOMAILBOX_H__ */
81 
Controls the sounds and music.
boost::shared_ptr< Message > Ptr
Definition: Message.h:66
void News(const api::GameMessage::Ptr &msg) const
Handles incoming messages.
AudioMailbox(AudioManager *m)
Constructor.
#define ASSERT_THREAD_SAFETY_HEADER
Handles the incoming messages on the audio channel and calls the corresponding methods.
Definition: AudioMailbox.h:42
~AudioMailbox()
Destructor.
Definition: AudioMailbox.h:54