i6engine  1.0
FrameTimes.h File Reference

Go to the source code of this file.

Macros

#define LNG_MESSAGING_FRAME_TIME
 
#define LNG_GRAPHICS_FRAME_TIME
 
#define LNG_GUI_FRAME_TIME
 
#define LNG_INPUT_FRAME_TIME
 
#define LNG_NETWORK_FRAME_TIME
 
#define LNG_OBJECT_FRAME_TIME
 
#define LNG_PHYSICS_FRAME_TIME
 
#define LNG_SCRIPTING_FRAME_TIME
 
#define LNG_AUDIO_FRAME_TIME
 
#define LNG_GAME_FRAME_TIME
 

Macro Definition Documentation

#define LNG_AUDIO_FRAME_TIME

Definition at line 31 of file FrameTimes.h.

#define LNG_GAME_FRAME_TIME

Definition at line 32 of file FrameTimes.h.

#define LNG_GRAPHICS_FRAME_TIME

Definition at line 24 of file FrameTimes.h.

#define LNG_GUI_FRAME_TIME

Definition at line 25 of file FrameTimes.h.

#define LNG_INPUT_FRAME_TIME

Definition at line 26 of file FrameTimes.h.

#define LNG_MESSAGING_FRAME_TIME

Definition at line 23 of file FrameTimes.h.

#define LNG_NETWORK_FRAME_TIME

Definition at line 27 of file FrameTimes.h.

#define LNG_OBJECT_FRAME_TIME

Definition at line 28 of file FrameTimes.h.

#define LNG_PHYSICS_FRAME_TIME

Definition at line 29 of file FrameTimes.h.

#define LNG_SCRIPTING_FRAME_TIME

Definition at line 30 of file FrameTimes.h.