i6engine  1.0
InputMailbox.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_MODULES_INPUTMAILBOX_H__
26 #define __I6ENGINE_MODULES_INPUTMAILBOX_H__
27 
29 
31 
32 namespace i6e {
33 namespace modules {
34 
35  class InputController;
36  class InputManager;
37 
42  class InputMailbox {
43  friend class InputController;
44 
45  private:
46  InputManager * _manager;
47 
51  explicit InputMailbox(InputManager * manager);
52 
56  void News(const api::GameMessage::Ptr & msg);
57 
61  InputMailbox(const InputMailbox &) = delete;
62 
66  const InputMailbox & operator=(const InputMailbox &) = delete;
67 
69  };
70 
71 } /* namespace modules */
72 } /* namespace i6e */
73 
74 #endif /* __I6ENGINE_MODULES_INPUTMAILBOX_H__ */
75 
Dispatches all messages received by input subsystem.
Definition: InputMailbox.h:42
boost::shared_ptr< Message > Ptr
Definition: Message.h:66
#define ASSERT_THREAD_SAFETY_HEADER
Initializes the event listeners for keyboard and mouse input. Responsible for sending input events ...