i6engine  1.0
Integration.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
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19 
25 #ifndef __I6ENGINE_MATH_INTEGRATION_H__
26 #define __I6ENGINE_MATH_INTEGRATION_H__
27 
28 #include <cmath>
29 
31 
32 namespace i6engine {
33 namespace math {
34 
38  inline double integrate(double a, double b, uint32_t N, const std::function<double(double)> & f) {
39  double h = (b - a) / N; // step size
40  double sum = 0.5 * (f(a) + f(b)); // area
41  for (uint32_t i = 1; i < N; i++) {
42  double x = a + h * i;
43  sum = sum + f(x);
44  }
45  return sum * h;
46  }
47 
48 } /* namespace math */
49 } /* namespace i6engine */
50 
51 #endif /* __I6ENGINE_MATH_INTEGRATION_H__ */
52 
double integrate(double a, double b, uint32_t N, const std::function< double(double)> &f)
integration calculated using trapezoidal rule
Definition: Integration.h:38