i6engine  1.0
KeyboardListener.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_MODULES_KEYBOARDLISTENER_H__
26 #define __I6ENGINE_MODULES_KEYBOARDLISTENER_H__
27 
28 #include <array>
29 
31 
32 #include "i6engine/api/KeyCodes.h"
34 
35 #include "OIS/OISKeyboard.h"
36 
37 namespace OIS {
38  class KeyEvent;
39 } /* namespace OIS */
40 
41 namespace i6e {
42 namespace modules {
43 
44  class InputController;
45 
50  class KeyboardListener : public OIS::KeyListener {
51  friend class InputManager;
52 
53  typedef std::map<std::pair<api::KeyCode, api::KeyState>, boost::function<void(void)>> InputKeyFunctions;
54 
55  private:
56  std::array<api::KeyState, size_t(api::KeyCode::COUNT)> _keyStates;
57  std::array<char, size_t(api::KeyCode::COUNT)> _keyTexts;
58 
59  InputKeyFunctions _objInputKeyFunctions;
60 
65 
69  ~KeyboardListener() {}
70 
76  bool keyPressed(const OIS::KeyEvent & objKeyEvent);
77 
83  bool keyReleased(const OIS::KeyEvent & objKeyEvent);
84 
92  void setKeyFunction(const api::KeyCode name, const api::KeyState type, const boost::function<void(void)> & ptrEventMethod);
93 
100  void removeKeyFunction(const api::KeyCode name, const api::KeyState type);
101 
110  void triggerKeyFunction(const api::KeyCode keyCode, const api::KeyState type);
111 
115  void Tick();
116 
120  KeyboardListener(const KeyboardListener &) = delete;
121 
125  KeyboardListener & operator=(const KeyboardListener &) = delete;
126 
128  };
129 
130 } /* namespace modules */
131 } /* namespace i6e */
132 
133 #endif /* __I6ENGINE_MODULES_KEYBOARDLISTENER_H__ */
134 
Monitors keypresses and sends the corresponding messages to the "Input" message channel.
#define ASSERT_THREAD_SAFETY_HEADER