25 #ifndef __I6ENGINE_MODULES_LUASCRIPTINGMAILBOX_H__
26 #define __I6ENGINE_MODULES_LUASCRIPTINGMAILBOX_H__
35 class LuaScriptingController;
36 class LuaScriptingManager;
Handles the incoming messages on the scripting channel and calls the corresponding methods...
boost::shared_ptr< Message > Ptr
#define ASSERT_THREAD_SAFETY_HEADER
void News(const api::GameMessage::Ptr &msg) const
Handles incoming messages.
~LuaScriptingMailbox()
Destructor.
LuaScriptingMailbox(LuaScriptingManager *m)
Constructor.