i6engine  1.0
LuaScriptingMailbox.h
Go to the documentation of this file.
1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_MODULES_LUASCRIPTINGMAILBOX_H__
26 #define __I6ENGINE_MODULES_LUASCRIPTINGMAILBOX_H__
27 
29 
31 
32 namespace i6e {
33 namespace modules {
34 
35  class LuaScriptingController;
36  class LuaScriptingManager;
37 
43  friend class LuaScriptingController;
44 
45  protected:
50 
55 
59  void News(const api::GameMessage::Ptr & msg) const;
60 
61  private:
62  LuaScriptingManager * _manager;
63 
67  LuaScriptingMailbox(const LuaScriptingMailbox &) = delete;
68 
72  LuaScriptingMailbox & operator=(const LuaScriptingMailbox &) = delete;
73 
75  };
76 
77 } /* namespace modules */
78 } /* namespace i6e */
79 
80 #endif /* __I6ENGINE_MODULES_LUASCRIPTINGMAILBOX_H__ */
81 
Handles the incoming messages on the scripting channel and calls the corresponding methods...
boost::shared_ptr< Message > Ptr
Definition: Message.h:66
#define ASSERT_THREAD_SAFETY_HEADER
void News(const api::GameMessage::Ptr &msg) const
Handles incoming messages.
LuaScriptingMailbox(LuaScriptingManager *m)
Constructor.