i6engine  1.0
PythonScriptingMailbox.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
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13  * Lesser General Public License for more details.
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18  */
19 
25 #ifndef __I6ENGINE_MODULES_PYTHONSCRIPTINGMAILBOX_H__
26 #define __I6ENGINE_MODULES_PYTHONSCRIPTINGMAILBOX_H__
27 
29 
31 
32 namespace i6e {
33 namespace modules {
34 
35  class PythonScriptingController;
36  class PythonScriptingManager;
37 
44 
45  protected:
50 
55 
59  void News(const api::GameMessage::Ptr & msg) const;
60 
61  private:
62  PythonScriptingManager * _manager;
63 
68 
72  PythonScriptingMailbox & operator=(const PythonScriptingMailbox &) = delete;
73 
75  };
76 
77 } /* namespace modules */
78 } /* namespace i6e */
79 
80 #endif /* __I6ENGINE_MODULES_PYTHONSCRIPTINGMAILBOX_H__ */
81 
boost::shared_ptr< Message > Ptr
Definition: Message.h:66
#define ASSERT_THREAD_SAFETY_HEADER
void News(const api::GameMessage::Ptr &msg) const
Handles incoming messages.
PythonScriptingMailbox(PythonScriptingManager *m)
Constructor.
Handles the incoming messages on the scripting channel and calls the corresponding methods...