i6engine  1.0
i6e::api::AudioFacade Member List

This is the complete list of members for i6e::api::AudioFacade, including all inherited members.

AudioFacade()i6e::api::AudioFacade
createNode(int64_t comId, const std::string &f, bool l, double m, const Vec3 &p, const Vec3 &d, bool cacheable, const std::string &category)i6e::api::AudioFacade
deleteNode(int64_t comId)i6e::api::AudioFacade
playSound(const std::string &f, double m, const Vec3 &p, const Vec3 &d, bool cacheable, const std::string &category)i6e::api::AudioFacade
playSoundWithCallback(const std::string &f, double m, const Vec3 &p, const Vec3 &d, bool cacheable, const std::string &category, const std::function< void(bool)> callback)i6e::api::AudioFacade
resetSubSystem()i6e::api::AudioFacade
stopSound(audio::SoundHandle handle)i6e::api::AudioFacade
updateListener(const Vec3 &position, const Quaternion &rotation, const Vec3 &velocity)i6e::api::AudioFacade
updatePosition(int64_t comId, const Vec3 &position)i6e::api::AudioFacade
~AudioFacade()i6e::api::AudioFacade