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i6engine
1.0
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This is the complete list of members for i6e::api::AudioFacade, including all inherited members.
| AudioFacade() | i6e::api::AudioFacade | |
| createNode(int64_t comId, const std::string &f, bool l, double m, const Vec3 &p, const Vec3 &d, bool cacheable, const std::string &category) | i6e::api::AudioFacade | |
| deleteNode(int64_t comId) | i6e::api::AudioFacade | |
| playSound(const std::string &f, double m, const Vec3 &p, const Vec3 &d, bool cacheable, const std::string &category) | i6e::api::AudioFacade | |
| playSoundWithCallback(const std::string &f, double m, const Vec3 &p, const Vec3 &d, bool cacheable, const std::string &category, const std::function< void(bool)> callback) | i6e::api::AudioFacade | |
| resetSubSystem() | i6e::api::AudioFacade | |
| stopSound(audio::SoundHandle handle) | i6e::api::AudioFacade | |
| updateListener(const Vec3 &position, const Quaternion &rotation, const Vec3 &velocity) | i6e::api::AudioFacade | |
| updatePosition(int64_t comId, const Vec3 &position) | i6e::api::AudioFacade | |
| ~AudioFacade() | i6e::api::AudioFacade |