i6engine  1.0
i6e::api::EngineController Member List

This is the complete list of members for i6e::api::EngineController, including all inherited members.

createWindow(HINSTANCE hInstance)i6e::api::EngineController
enableCommandLineReader()i6e::api::EngineController
getAppl() const i6e::api::EngineControllerinline
getAudioFacade() const i6e::api::EngineControllerinline
getController() const i6e::api::EngineControllerinline
getCurrentTime() const i6e::api::EngineController
getDebugdrawer() const i6e::api::EngineControllerinline
getGraphicsFacade() const i6e::api::EngineControllerinline
getGUIFacade() const i6e::api::EngineControllerinline
getIDManager() const i6e::api::EngineControllerinline
getIniParser()i6e::api::EngineControllerinline
getInputFacade() const i6e::api::EngineControllerinline
getLanguageManager() const i6e::api::EngineControllerinline
getMessagingFacade() const i6e::api::EngineControllerinline
getNetworkFacade() const i6e::api::EngineControllerinline
getNewUUID() const i6e::api::EngineController
getObjectFacade() const i6e::api::EngineControllerinline
getPhysicsFacade() const i6e::api::EngineControllerinline
getScriptingFacade() const i6e::api::EngineControllerinline
GetSingleton()i6e::utils::Singleton< T, Dependencies >inlinestatic
GetSingletonPtr()i6e::utils::Singleton< T, Dependencies >inlinestatic
getTextManager() const i6e::api::EngineControllerinline
getTimeLeft(uint64_t id) const i6e::api::EngineController
getType() const i6e::api::EngineControllerinline
getUUID() const i6e::api::EngineControllerinline
getWaynetManager() const i6e::api::EngineControllerinline
registerApplication(Application &app)i6e::api::EngineController
registerDefault(const bool ds)i6e::api::EngineControllerinline
registerDefault(const bool ds, HWND hWnd)i6e::api::EngineController
registerSubSystem(const std::string &name, core::ModuleController *module, uint32_t frameTime)i6e::api::EngineController
registerSubSystem(const std::string &name, core::ModuleController *module, const std::set< core::Subsystem > &waitingFor)i6e::api::EngineController
registerTimer(uint64_t time, const boost::function< bool(void)> &func, bool looping, core::JobPriorities priority)i6e::api::EngineController
removeTimer(core::JobPriorities priority)i6e::api::EngineController
removeTimerID(uint64_t id)i6e::api::EngineController
reset()i6e::api::EngineController
setCurrentTime(uint64_t time)i6e::api::EngineController
setDebugdrawer(const uint8_t dd)i6e::api::EngineControllerinline
setType(GameType type)i6e::api::EngineControllerinline
Singleton()i6e::utils::Singleton< T, Dependencies >inlineprotected
start()i6e::api::EngineController
stop()i6e::api::EngineController
utils::Singleton< EngineController, utils::exceptions::ExceptionQueue > classi6e::api::EngineControllerfriend
~EngineController()i6e::api::EngineController
~Singleton()i6e::utils::Singleton< T, Dependencies >inlineprotectedvirtual