i6engine  1.0
i6e::api::GameObject Member List

This is the complete list of members for i6e::api::GameObject, including all inherited members.

clearGOCs()i6e::api::GameObject
deleteGOC(uint32_t famID)i6e::api::GameObject
deleteGOC(uint32_t famID, const std::string &identifier)i6e::api::GameObject
GameObject()i6e::api::GameObjectinline
GameObject(const int64_t goid, const core::IPKey &ownerNode, uint64_t uuid, const std::string &tpl, const boost::function< ComPtr(const int64_t, const std::string &, const attributeMap &, const WeakGOPtr &)> &f)i6e::api::GameObject
getFlags() const i6e::api::GameObjectinline
getGOC(uint32_t famID) const i6e::api::GameObject
getGOC(uint32_t famID, const std::string &identifier) const i6e::api::GameObject
getGOC(uint32_t famID) const i6e::api::GameObject
getGOC(uint32_t famID, const std::string &identifier) const i6e::api::GameObject
getGOC() const i6e::api::GameObject
getGOC(const std::string &identifier) const i6e::api::GameObject
getGOC(uint32_t famID) const i6e::api::GameObject
getGOC(uint32_t famID, const std::string &identifier) const i6e::api::GameObject
getGOC() const i6e::api::GameObject
getGOC(const std::string &identifier) const i6e::api::GameObject
getGOCID(const int64_t id) const i6e::api::GameObject
getGOCList() const i6e::api::GameObject
getID() const i6e::api::GameObjectinline
getOwner() const i6e::api::GameObjectinline
getSend() const i6e::api::GameObjectinline
getType() const i6e::api::GameObjectinline
getUUID() const i6e::api::GameObjectinline
initializeComponents()i6e::api::GameObject
News(const GameMessage::Ptr &msg)i6e::api::GameObject
sendCreateMessage() const i6e::api::GameObject
sendDeleteMessage() const i6e::api::GameObject
setDie() const i6e::api::GameObject
setFlags(const std::vector< std::string > &flags)i6e::api::GameObjectinline
setGOC(const ComPtr &objNewGOC)i6e::api::GameObject
setSelf(const WeakGOPtr &self)i6e::api::GameObjectinline
setSend(bool send)i6e::api::GameObjectinline
setType(const std::string &type)i6e::api::GameObject
synchronize(std::vector< GameMessage::Ptr > &messages, bool all) const i6e::api::GameObject
~GameObject()i6e::api::GameObject