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i6engine
1.0
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This is the complete list of members for i6e::api::GameObject, including all inherited members.
| clearGOCs() | i6e::api::GameObject | |
| deleteGOC(uint32_t famID) | i6e::api::GameObject | |
| deleteGOC(uint32_t famID, const std::string &identifier) | i6e::api::GameObject | |
| GameObject() | i6e::api::GameObject | inline |
| GameObject(const int64_t goid, const core::IPKey &ownerNode, uint64_t uuid, const std::string &tpl, const boost::function< ComPtr(const int64_t, const std::string &, const attributeMap &, const WeakGOPtr &)> &f) | i6e::api::GameObject | |
| getFlags() const | i6e::api::GameObject | inline |
| getGOC(uint32_t famID) const | i6e::api::GameObject | |
| getGOC(uint32_t famID, const std::string &identifier) const | i6e::api::GameObject | |
| getGOC(uint32_t famID) const | i6e::api::GameObject | |
| getGOC(uint32_t famID, const std::string &identifier) const | i6e::api::GameObject | |
| getGOC() const | i6e::api::GameObject | |
| getGOC(const std::string &identifier) const | i6e::api::GameObject | |
| getGOC(uint32_t famID) const | i6e::api::GameObject | |
| getGOC(uint32_t famID, const std::string &identifier) const | i6e::api::GameObject | |
| getGOC() const | i6e::api::GameObject | |
| getGOC(const std::string &identifier) const | i6e::api::GameObject | |
| getGOCID(const int64_t id) const | i6e::api::GameObject | |
| getGOCList() const | i6e::api::GameObject | |
| getID() const | i6e::api::GameObject | inline |
| getOwner() const | i6e::api::GameObject | inline |
| getSend() const | i6e::api::GameObject | inline |
| getType() const | i6e::api::GameObject | inline |
| getUUID() const | i6e::api::GameObject | inline |
| initializeComponents() | i6e::api::GameObject | |
| News(const GameMessage::Ptr &msg) | i6e::api::GameObject | |
| sendCreateMessage() const | i6e::api::GameObject | |
| sendDeleteMessage() const | i6e::api::GameObject | |
| setDie() const | i6e::api::GameObject | |
| setFlags(const std::vector< std::string > &flags) | i6e::api::GameObject | inline |
| setGOC(const ComPtr &objNewGOC) | i6e::api::GameObject | |
| setSelf(const WeakGOPtr &self) | i6e::api::GameObject | inline |
| setSend(bool send) | i6e::api::GameObject | inline |
| setType(const std::string &type) | i6e::api::GameObject | |
| synchronize(std::vector< GameMessage::Ptr > &messages, bool all) const | i6e::api::GameObject | |
| ~GameObject() | i6e::api::GameObject |