i6engine
1.0
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This is the complete list of members for i6e::api::GameObject, including all inherited members.
clearGOCs() | i6e::api::GameObject | |
deleteGOC(uint32_t famID) | i6e::api::GameObject | |
deleteGOC(uint32_t famID, const std::string &identifier) | i6e::api::GameObject | |
GameObject() | i6e::api::GameObject | inline |
GameObject(const int64_t goid, const core::IPKey &ownerNode, uint64_t uuid, const std::string &tpl, const boost::function< ComPtr(const int64_t, const std::string &, const attributeMap &, const WeakGOPtr &)> &f) | i6e::api::GameObject | |
getFlags() const | i6e::api::GameObject | inline |
getGOC(uint32_t famID) const | i6e::api::GameObject | |
getGOC(uint32_t famID, const std::string &identifier) const | i6e::api::GameObject | |
getGOC(uint32_t famID) const | i6e::api::GameObject | |
getGOC(uint32_t famID, const std::string &identifier) const | i6e::api::GameObject | |
getGOC() const | i6e::api::GameObject | |
getGOC(const std::string &identifier) const | i6e::api::GameObject | |
getGOC(uint32_t famID) const | i6e::api::GameObject | |
getGOC(uint32_t famID, const std::string &identifier) const | i6e::api::GameObject | |
getGOC() const | i6e::api::GameObject | |
getGOC(const std::string &identifier) const | i6e::api::GameObject | |
getGOCID(const int64_t id) const | i6e::api::GameObject | |
getGOCList() const | i6e::api::GameObject | |
getID() const | i6e::api::GameObject | inline |
getOwner() const | i6e::api::GameObject | inline |
getSend() const | i6e::api::GameObject | inline |
getType() const | i6e::api::GameObject | inline |
getUUID() const | i6e::api::GameObject | inline |
initializeComponents() | i6e::api::GameObject | |
News(const GameMessage::Ptr &msg) | i6e::api::GameObject | |
sendCreateMessage() const | i6e::api::GameObject | |
sendDeleteMessage() const | i6e::api::GameObject | |
setDie() const | i6e::api::GameObject | |
setFlags(const std::vector< std::string > &flags) | i6e::api::GameObject | inline |
setGOC(const ComPtr &objNewGOC) | i6e::api::GameObject | |
setSelf(const WeakGOPtr &self) | i6e::api::GameObject | inline |
setSend(bool send) | i6e::api::GameObject | inline |
setType(const std::string &type) | i6e::api::GameObject | |
synchronize(std::vector< GameMessage::Ptr > &messages, bool all) const | i6e::api::GameObject | |
~GameObject() | i6e::api::GameObject |