i6engine
1.0
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This is the complete list of members for i6e::api::GraphicsFacade, including all inherited members.
closeViewports() | i6e::api::GraphicsFacade | |
getCurrentResolution() const | i6e::api::GraphicsFacade | inline |
getHighestCoordinate(const Vec3 &startPos, const std::function< void(Vec3)> &callback) const | i6e::api::GraphicsFacade | |
getPossibleResolutions() const | i6e::api::GraphicsFacade | inline |
getSelectables() const | i6e::api::GraphicsFacade | inline |
GraphicsFacade() | i6e::api::GraphicsFacade | |
hideFPS() const | i6e::api::GraphicsFacade | |
notifyNewID(int64_t id) | i6e::api::GraphicsFacade | |
registerNotifyCallback(const boost::function< void(int64_t)> &f) | i6e::api::GraphicsFacade | |
removeSkyBox() | i6e::api::GraphicsFacade | |
removeSkyDome() | i6e::api::GraphicsFacade | |
removeSkyPlane() | i6e::api::GraphicsFacade | |
resetSubSystem() | i6e::api::GraphicsFacade | |
setAmbientLight(double r, double g, double b) | i6e::api::GraphicsFacade | |
setExponentialFog(const Vec3 &colour, double density) const | i6e::api::GraphicsFacade | |
setExponentialFog2(const Vec3 &colour, double density) const | i6e::api::GraphicsFacade | |
setFullscreen(bool fullscreen) | i6e::api::GraphicsFacade | |
setLinearFog(const Vec3 &colour, double start, double end) const | i6e::api::GraphicsFacade | |
setPossibleResolutions(const std::vector< graphics::Resolution > &resolutions) | i6e::api::GraphicsFacade | inline |
setResolution(const graphics::Resolution &resolution) | i6e::api::GraphicsFacade | |
setSelectables(const std::vector< std::pair< int64_t, Vec3 >> selectables) | i6e::api::GraphicsFacade | inline |
setShadowTechnique(graphics::ShadowTechnique st) | i6e::api::GraphicsFacade | |
setSkyBox(const std::string &material, double distance=5000.0, bool renderFirst=true) | i6e::api::GraphicsFacade | |
setSkyDome(const std::string &material, int32_t curvature=10, double tiles=8.0, double distance=4000.0, bool renderFirst=true) | i6e::api::GraphicsFacade | |
setSkyPlane(const std::string &material, double distance, int32_t direction, int32_t size=1000, double tiles=10.0, bool renderFirst=true, double curvature=0.0, int32_t xSegments=1, int32_t ySegments=1) | i6e::api::GraphicsFacade | |
showFPS(double x, double y, const std::string &imageStyle, const std::string &printStyle, const std::string &imageset, const std::string &image) const | i6e::api::GraphicsFacade | |
takeScreenshot(const std::string &prefix, const std::string &suffix) const | i6e::api::GraphicsFacade | |
~GraphicsFacade() | i6e::api::GraphicsFacade |