i6engine  1.0
i6e::api::PhysicalStateComponent Member List

This is the complete list of members for i6e::api::PhysicalStateComponent, including all inherited members.

_idi6e::api::Componentprotected
_identifieri6e::api::Componentprotected
_isTickingi6e::api::Componentprotected
_objComponentIDi6e::api::Componentprotected
_objFamilyIDi6e::api::Componentprotected
_objOwnerGOi6e::api::Componentprotected
_objOwnerIDi6e::api::Componentprotected
_selfi6e::api::Componentprotected
_subCompsi6e::api::Componentprotected
_synci6e::api::Componentprotected
_tickingAllowedi6e::api::Componentprotected
_wantsToTicki6e::api::Componentprotected
addPosition(const Vec3 &pos)i6e::api::PhysicalStateComponent
addTicker()i6e::api::Componentprotected
applyCentralForce(const Vec3 &cForce, bool forceIsLocalSpace)i6e::api::PhysicalStateComponent
applyForce(const Vec3 &force, const Vec3 &offset, bool forceIsLocalSpace)i6e::api::PhysicalStateComponent
applyRotation(const Quaternion &rotation)i6e::api::PhysicalStateComponent
Component()i6e::api::Component
Component(const int64_t id, const attributeMap &params)i6e::api::Component
createC(const int64_t id, const attributeMap &params)i6e::api::Componentinlinestatic
doEnableTicking(bool allowTicking)i6e::api::Componentprotected
enableTicking(bool allowTicking) const i6e::api::Component
getCollisionFlags() const i6e::api::PhysicalStateComponentinline
getComponentID() const i6e::api::Componentinline
getComponentOptions() overridei6e::api::PhysicalStateComponentvirtual
getFamilyID() const i6e::api::Componentinline
getID() const i6e::api::Componentinline
getIdentifier() const i6e::api::Componentinline
getLinearVelocity() const i6e::api::PhysicalStateComponentinline
getOwnerGO()i6e::api::Component
getPosition() const i6e::api::PhysicalStateComponent
getRotation() const i6e::api::PhysicalStateComponentinline
getScale() const i6e::api::PhysicalStateComponentinline
getSubComponents() const i6e::api::Componentinline
getSync() const i6e::api::Componentinline
getTemplateName() const overridei6e::api::PhysicalStateComponentinlinevirtual
PhysicalStateComponent(const int64_t id, const attributeMap &params)i6e::api::PhysicalStateComponent
rayTest(const Vec3 &from, const Vec3 &to, RayTestRepetition rtr, RayTestNotify rtn, const GameMessage::Ptr &msg)i6e::api::PhysicalStateComponent
RayTestNotify enum namei6e::api::PhysicalStateComponent
RayTestRepetition enum namei6e::api::PhysicalStateComponent
removeTicker()i6e::api::Componentprotected
reset()i6e::api::PhysicalStateComponent
setCollisionFlags(const CollisionGroup &col)i6e::api::PhysicalStateComponent
setCollisionShape(ShapeType st, const attributeMap &params)i6e::api::PhysicalStateComponent
setDie() const i6e::api::Component
setGravity(const Vec3 &gravity)i6e::api::PhysicalStateComponent
setLinearVelocity(const Vec3 &linVel, uint32_t prio)i6e::api::PhysicalStateComponent
setOwnerGO(const WeakGOPtr &objGo)i6e::api::Component
setPosition(const Vec3 &position, uint32_t prio)i6e::api::PhysicalStateComponent
setRotation(const Quaternion &rotation, uint32_t prio)i6e::api::PhysicalStateComponent
setScale(const Vec3 &scale, uint32_t prio)i6e::api::PhysicalStateComponent
setSelf(const WeakComPtr &self)i6e::api::Component
setShatterInterest(ShatterInterest si)i6e::api::PhysicalStateComponent
setSync(bool b)i6e::api::Componentinline
ShapeType enum namei6e::api::PhysicalStateComponent
synchronize() const overridei6e::api::PhysicalStateComponentvirtual
~Component()i6e::api::Componentvirtual
~PhysicalStateComponent()i6e::api::PhysicalStateComponent