| _id | i6e::api::Component | protected |
| _identifier | i6e::api::Component | protected |
| _isTicking | i6e::api::Component | protected |
| _objComponentID | i6e::api::Component | protected |
| _objFamilyID | i6e::api::Component | protected |
| _objOwnerGO | i6e::api::Component | protected |
| _objOwnerID | i6e::api::Component | protected |
| _self | i6e::api::Component | protected |
| _subComps | i6e::api::Component | protected |
| _sync | i6e::api::Component | protected |
| _tickingAllowed | i6e::api::Component | protected |
| _wantsToTick | i6e::api::Component | protected |
| addPosition(const Vec3 &pos) | i6e::api::PhysicalStateComponent | |
| addTicker() | i6e::api::Component | protected |
| applyCentralForce(const Vec3 &cForce, bool forceIsLocalSpace) | i6e::api::PhysicalStateComponent | |
| applyForce(const Vec3 &force, const Vec3 &offset, bool forceIsLocalSpace) | i6e::api::PhysicalStateComponent | |
| applyRotation(const Quaternion &rotation) | i6e::api::PhysicalStateComponent | |
| Component() | i6e::api::Component | |
| Component(const int64_t id, const attributeMap ¶ms) | i6e::api::Component | |
| createC(const int64_t id, const attributeMap ¶ms) | i6e::api::Component | inlinestatic |
| doEnableTicking(bool allowTicking) | i6e::api::Component | protected |
| enableTicking(bool allowTicking) const | i6e::api::Component | |
| getCollisionFlags() const | i6e::api::PhysicalStateComponent | inline |
| getComponentID() const | i6e::api::Component | inline |
| getComponentOptions() override | i6e::api::PhysicalStateComponent | virtual |
| getFamilyID() const | i6e::api::Component | inline |
| getID() const | i6e::api::Component | inline |
| getIdentifier() const | i6e::api::Component | inline |
| getLinearVelocity() const | i6e::api::PhysicalStateComponent | inline |
| getOwnerGO() | i6e::api::Component | |
| getPosition() const | i6e::api::PhysicalStateComponent | |
| getRotation() const | i6e::api::PhysicalStateComponent | inline |
| getScale() const | i6e::api::PhysicalStateComponent | inline |
| getSubComponents() const | i6e::api::Component | inline |
| getSync() const | i6e::api::Component | inline |
| getTemplateName() const override | i6e::api::PhysicalStateComponent | inlinevirtual |
| PhysicalStateComponent(const int64_t id, const attributeMap ¶ms) | i6e::api::PhysicalStateComponent | |
| rayTest(const Vec3 &from, const Vec3 &to, RayTestRepetition rtr, RayTestNotify rtn, const GameMessage::Ptr &msg) | i6e::api::PhysicalStateComponent | |
| RayTestNotify enum name | i6e::api::PhysicalStateComponent | |
| RayTestRepetition enum name | i6e::api::PhysicalStateComponent | |
| removeTicker() | i6e::api::Component | protected |
| reset() | i6e::api::PhysicalStateComponent | |
| setCollisionFlags(const CollisionGroup &col) | i6e::api::PhysicalStateComponent | |
| setCollisionShape(ShapeType st, const attributeMap ¶ms) | i6e::api::PhysicalStateComponent | |
| setDie() const | i6e::api::Component | |
| setGravity(const Vec3 &gravity) | i6e::api::PhysicalStateComponent | |
| setLinearVelocity(const Vec3 &linVel, uint32_t prio) | i6e::api::PhysicalStateComponent | |
| setOwnerGO(const WeakGOPtr &objGo) | i6e::api::Component | |
| setPosition(const Vec3 &position, uint32_t prio) | i6e::api::PhysicalStateComponent | |
| setRotation(const Quaternion &rotation, uint32_t prio) | i6e::api::PhysicalStateComponent | |
| setScale(const Vec3 &scale, uint32_t prio) | i6e::api::PhysicalStateComponent | |
| setSelf(const WeakComPtr &self) | i6e::api::Component | |
| setShatterInterest(ShatterInterest si) | i6e::api::PhysicalStateComponent | |
| setSync(bool b) | i6e::api::Component | inline |
| ShapeType enum name | i6e::api::PhysicalStateComponent | |
| synchronize() const override | i6e::api::PhysicalStateComponent | virtual |
| ~Component() | i6e::api::Component | virtual |
| ~PhysicalStateComponent() | i6e::api::PhysicalStateComponent | |