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class | i6e::api::AnimatedSpotLightComponent |
| Tells the engine that this GameObject is emitting light. For creating a AnimatedSpotLightComponent, these keys are possible:
Name | Required | Type | Description | Public |
directionDuration | no | int | duration of one direction interpolation cycle | yes |
directionKey_<timePoint> | no | Vec3 | direction at timePoint encoded in name (timePoint between 0 and 1) | yes |
innerRangeDuration | no | int | duration of one inner range interpolation cycle | yes |
innerRangeKey_<timePoint> | no | double | inner range at timePoint encoded in name (timePoint between 0 and 1) | yes |
outerRangeDuration | no | int | duration of one outer range interpolation cycle | yes |
outerRangeKey_<timePoint> | no | double | outer range at timePoint encoded in name (timePoint between 0 and 1) | yes |
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