i6engine  1.0
AnimatedSpotLightComponent.h File Reference

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Classes

class  i6e::api::AnimatedSpotLightComponent
 Tells the engine that this GameObject is emitting light. For creating a AnimatedSpotLightComponent, these keys are possible:

Name Required Type Description Public
directionDuration no int duration of one direction interpolation cycle yes
directionKey_<timePoint> no Vec3 direction at timePoint encoded in name (timePoint between 0 and 1) yes
innerRangeDuration no int duration of one inner range interpolation cycle yes
innerRangeKey_<timePoint> no double inner range at timePoint encoded in name (timePoint between 0 and 1) yes
outerRangeDuration no int duration of one outer range interpolation cycle yes
outerRangeKey_<timePoint> no double outer range at timePoint encoded in name (timePoint between 0 and 1) yes
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Namespaces

 i6e
 
 i6e::api