i6engine  1.0
AudioNode.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
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17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_MODULES_AUDIONODE_H__
26 #define __I6ENGINE_MODULES_AUDIONODE_H__
27 
29 
31 
33 
34 #include "AL/al.h"
35 
36 #include "boost/shared_ptr.hpp"
37 
38 namespace i6e {
39 namespace modules {
40 
41  class AudioManager;
42  struct WavFile;
43 
48  class AudioNode {
49  friend class AudioManager;
50 
51  public:
55  AudioNode(const std::string & file, bool looping, double maxDist, const Vec3 & position, const Vec3 & direction, bool cacheable, const std::string & category);
56 
60  AudioNode(boost::shared_ptr<WavFile> file, bool looping, double maxDist, const Vec3 & position, const Vec3 & direction, bool cacheable, const std::string & category);
61 
65  ~AudioNode();
66 
67  private:
68  ALuint _source;
69  ALuint _buffer;
70  boost::shared_ptr<WavFile> _wavFile;
71  std::string _category;
72 
73  void News(const api::GameMessage::Ptr & msg);
74 
76  };
77 
78 } /* namespace modules */
79 } /* namespace i6e */
80 
81 #endif /* __I6ENGINE_MODULES_AUDIONODE_H__ */
82 
boost::shared_ptr< Message > Ptr
Definition: Message.h:66
struct i6e::modules::WavFile WavFile
parsed wave file
Implements 3-dimensional vectors.
Definition: i6eVector.h:48
#define ASSERT_THREAD_SAFETY_HEADER
AudioNode(const std::string &file, bool looping, double maxDist, const Vec3 &position, const Vec3 &direction, bool cacheable, const std::string &category)
constructor loading file
represents one sound
Definition: AudioNode.h:48