i6engine
1.0
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represents one sound More...
#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/modules/audio/AudioNode.h>
Public Member Functions | |
AudioNode (const std::string &file, bool looping, double maxDist, const Vec3 &position, const Vec3 &direction, bool cacheable, const std::string &category) | |
constructor loading file More... | |
AudioNode (boost::shared_ptr< WavFile > file, bool looping, double maxDist, const Vec3 &position, const Vec3 &direction, bool cacheable, const std::string &category) | |
constructor using cached sound More... | |
~AudioNode () | |
destructor More... | |
Friends | |
class | AudioManager |
represents one sound
Definition at line 48 of file AudioNode.h.
i6e::modules::AudioNode::AudioNode | ( | const std::string & | file, |
bool | looping, | ||
double | maxDist, | ||
const Vec3 & | position, | ||
const Vec3 & | direction, | ||
bool | cacheable, | ||
const std::string & | category | ||
) |
constructor loading file
i6e::modules::AudioNode::AudioNode | ( | boost::shared_ptr< WavFile > | file, |
bool | looping, | ||
double | maxDist, | ||
const Vec3 & | position, | ||
const Vec3 & | direction, | ||
bool | cacheable, | ||
const std::string & | category | ||
) |
constructor using cached sound
i6e::modules::AudioNode::~AudioNode | ( | ) |
destructor
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friend |
Definition at line 49 of file AudioNode.h.