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GameMessageStruct.h
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/*
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* i6engine
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* Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
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*
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* This file is part of i6engine; i6engine is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __I6ENGINE_API_GAMEMESSAGESTRUCT_H__
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#define __I6ENGINE_API_GAMEMESSAGESTRUCT_H__
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#include "
i6engine/core/messaging/MessageStruct.h
"
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namespace
i6e
{
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namespace
api {
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typedef
core::MessageStruct
GameMessageStruct
;
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}
/* namespace api */
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}
/* namespace i6e */
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#endif
/* __I6ENGINE_API_GAMEMESSAGESTRUCT_H__ */
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i6e::core::MessageStruct
Definition:
MessageStruct.h:50
MessageStruct.h
i6e
Definition:
AutoUpdater.h:34
i6e::api::GameMessageStruct
core::MessageStruct GameMessageStruct
simple typedef to use it in API but leave overhead of new struct
Definition:
GameMessageStruct.h:36
Projekte
i6engine
libs
i6engine-modules
include
i6engine
api
GameMessageStruct.h
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