i6engine  1.0
GameMessage.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_API_GAMEMESSAGE_H__
26 #define __I6ENGINE_API_GAMEMESSAGE_H__
27 
29 
30 namespace i6e {
31 namespace api {
32 
37 
38 } /* namespace api */
39 } /* namespace i6e */
40 
41 #endif /* __I6ENGINE_API_GAMEMESSAGE_H__ */
42 
Class representing a message to be sent.
Definition: Message.h:64
core::Message GameMessage
simple typedef to use in API but leave overhead
Definition: GameMessage.h:36