i6engine  1.0
IDManager.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_API_IDMANAGER_H__
26 #define __I6ENGINE_API_IDMANAGER_H__
27 
29 
30 #include "boost/thread/mutex.hpp"
31 
32 namespace i6e {
33 namespace api {
34 
39  public:
44  IDManager();
45 
49  void setBounds(const int64_t from, const int64_t to);
50 
55  int64_t getID();
56 
62  int64_t getID(const uint32_t amount);
63 
64  private:
68  int64_t _idNext;
69 
73  int64_t _idMax;
74 
78  mutable boost::mutex _idMutex;
79 
83  IDManager(const IDManager &) = delete;
84 
88  IDManager & operator=(const IDManager &) = delete;
89  };
90 
91 } /* namespace api */
92 } /* namespace i6e */
93 
94 #endif /* __I6ENGINE_API_IDMANAGER_H__ */
95 
#define ISIXE_MODULES_API
handles IDs for GameObjects
Definition: IDManager.h:38