i6engine  1.0
LanguageManager.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_API_LANGUAGEMANAGER_H__
26 #define __I6ENGINE_API_LANGUAGEMANAGER_H__
27 
28 #include <functional>
29 #include <string>
30 #include <vector>
31 
33 
34 namespace i6e {
35 namespace api {
36 
42  public:
44 
48  void addCallback(const std::function<void(const std::string &)> & callback) {
49  _callbacks.push_back(callback);
50  }
51 
55  void setLanguage(const std::string & language);
56 
61  void updateSubscribers();
62 
63  private:
64  std::string _language;
65  std::vector<std::function<void(const std::string &)>> _callbacks;
66  };
67 
68 } /* namespace api */
69 } /* namespace i6e */
70 
71 #endif /* __I6ENGINE_API_LANGUAGEMANAGER_H__ */
72 
void addCallback(const std::function< void(const std::string &)> &callback)
adds a callback to be called on language change
#define ISIXE_MODULES_API
handles the current language of the Game a change of the language notifies all registered callbacks ...