25 #ifndef __I6ENGINE_MODULES_OBJECTCONTROLLER_H__
26 #define __I6ENGINE_MODULES_OBJECTCONTROLLER_H__
69 void OnThreadStart()
override;
81 void ShutDown()
override;
#define ISIXE_MODULES_API
Part of the Subsystem that keeps the whole module running.
It administers all GameObjects and their GOComponents.
#define ASSERT_THREAD_SAFETY_HEADER
Extracts the contents of incoming messages on the "Object" channel and calls the corresponding method...