i6engine  1.0
ObjectController.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_MODULES_OBJECTCONTROLLER_H__
26 #define __I6ENGINE_MODULES_OBJECTCONTROLLER_H__
27 
29 
31 
32 namespace i6e {
33 namespace api {
34  class ObjectFacade;
35 } /* namespace api */
36 
37 namespace modules {
38 
39  class ObjectManager;
40  class ObjectMailbox;
41 
49  public:
54 
59 
60  private:
61  ObjectMailbox * _mailbox;
62 
63  ObjectManager * _manager;
64 
69  void OnThreadStart() override;
70 
75  void Tick() override;
76 
81  void ShutDown() override;
82 
86  ObjectController(const ObjectController &) = delete;
87 
91  ObjectController & operator=(const ObjectController &) = delete;
92 
94  };
95 
96 } /* namespace modules */
97 } /* namespace i6e */
98 
99 #endif /* __I6ENGINE_MODULES_OBJECTCONTROLLER_H__ */
100 
#define ISIXE_MODULES_API
Part of the Subsystem that keeps the whole module running.
It administers all GameObjects and their GOComponents.
#define ASSERT_THREAD_SAFETY_HEADER
Extracts the contents of incoming messages on the "Object" channel and calls the corresponding method...
Definition: ObjectMailbox.h:43