i6engine  1.0
ObjectMailbox.h
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2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
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19 
25 #ifndef __I6ENGINE_MODULES_OBJECTMAILBOX_H__
26 #define __I6ENGINE_MODULES_OBJECTMAILBOX_H__
27 
29 
31 
32 namespace i6e {
33 namespace modules {
34 
35  class ObjectController;
36  class ObjectManager;
37 
43  class ObjectMailbox {
44  friend class ObjectController;
45 
46  protected:
50  explicit ObjectMailbox(ObjectManager * manager);
51 
56 
61  void NewsObjectManager(const api::GameMessage::Ptr & msg) const;
62 
67  void NewsComponent(const api::GameMessage::Ptr & msg) const;
68 
73  void NewsObject(const api::GameMessage::Ptr & msg) const;
74 
75  private:
76  ObjectManager * _manager;
77 
81  ObjectMailbox(const ObjectMailbox &) = delete;
82 
86  ObjectMailbox & operator=(const ObjectMailbox &) = delete;
87 
89  };
90 
91 } /* namespace modules */
92 } /* namespace i6e */
93 
94 #endif /* __I6ENGINE_MODULES_OBJECTMAILBOX_H__ */
95 
boost::shared_ptr< Message > Ptr
Definition: Message.h:66
ObjectMailbox(ObjectManager *manager)
constructor
It administers all GameObjects and their GOComponents.
#define ASSERT_THREAD_SAFETY_HEADER
void NewsObjectManager(const api::GameMessage::Ptr &msg) const
Handles messages for the Object Manager.
void NewsComponent(const api::GameMessage::Ptr &msg) const
Handles messages for Components.
void NewsObject(const api::GameMessage::Ptr &msg) const
Handles messages for Components.
Extracts the contents of incoming messages on the "Object" channel and calls the corresponding method...
Definition: ObjectMailbox.h:43