i6engine  1.0
TextManager.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_API_TEXTMANAGER_H__
26 #define __I6ENGINE_API_TEXTMANAGER_H__
27 
28 #include <map>
29 #include <string>
30 
32 
33 namespace i6e {
34 namespace api {
35 
36  class EngineController;
37 
42  friend class EngineController;
43 
44  public:
45  TextManager();
46 
50  std::string getText(const std::string & key) const;
51 
52  private:
53  std::string _language;
54  std::map<std::string, std::string> _texts;
55  std::string _textDir;
56 
57  void setLanguage(const std::string & language) {
58  _language = language;
59  _texts.clear();
60  initialize(_textDir);
61  }
62 
63  void initialize(const std::string & textDir);
64  void loadFile(const std::string & file);
65  };
66 
67 } /* namespace api */
68 } /* namespace i6e */
69 
70 #endif /* __I6ENGINE_API_TEXTMANAGER_H__ */
71 
This class is used as the Controller for the whole engine Create an instance of this class and use th...
#define ISIXE_MODULES_API
handles Texts for the Game
Definition: TextManager.h:41