addChild(const int64_t compId, const Vec3 &position, const Quaternion &rotation, const Vec3 &scale, const api::CollisionGroup &cg, const api::PhysicalStateComponent::ShapeType shapeType, const api::attributeMap &shapeParams) | i6e::modules::PhysicsNode | |
applyRotation(const Quaternion &rotation, int64_t id) | i6e::modules::PhysicsNode | |
createVelocityComponent(double maxSpeed, double resistanceCoefficient, double windage) | i6e::modules::PhysicsNode | |
deleteVelocityComponent() | i6e::modules::PhysicsNode | |
empty() const | i6e::modules::PhysicsNode | |
getCompID() const | i6e::modules::PhysicsNode | inline |
getCrashMask() | i6e::modules::PhysicsNode | inline |
getCrashType() | i6e::modules::PhysicsNode | inline |
getID() const | i6e::modules::PhysicsNode | inline |
getPosition() const | i6e::modules::PhysicsNode | inline |
getRigidBody() const | i6e::modules::PhysicsNode | inline |
getRotation() const | i6e::modules::PhysicsNode | inline |
getScale() const | i6e::modules::PhysicsNode | inline |
getShatterInterest() const | i6e::modules::PhysicsNode | inline |
getWorldTransform(btTransform &worldTrans) const | i6e::modules::PhysicsNode | inline |
HitTest(const Vec3 &from, const Vec3 &to) | i6e::modules::PhysicsNode | |
PhysicsMailbox class | i6e::modules::PhysicsNode | friend |
PhysicsManager class | i6e::modules::PhysicsNode | friend |
PhysicsNode(const int64_t id, const int64_t compId, const Vec3 &position, const Quaternion &rotation, const Vec3 &scale, const api::CollisionGroup &cg, const api::attributeMap ¶ms, api::ShatterInterest shatterInterest, PhysicsManager *pm) | i6e::modules::PhysicsNode | |
PhysicsVelocityComponent class | i6e::modules::PhysicsNode | friend |
removeChild(int64_t compId) | i6e::modules::PhysicsNode | |
reset() | i6e::modules::PhysicsNode | |
setCollisionFlags(const api::CollisionGroup &cg) | i6e::modules::PhysicsNode | |
setCrashMask(uint32_t cm) | i6e::modules::PhysicsNode | inline |
setCrashType(uint32_t ct) | i6e::modules::PhysicsNode | inline |
setPosition(const Vec3 &position, int64_t id) | i6e::modules::PhysicsNode | |
setRotation(const Quaternion &rotation, int64_t id) | i6e::modules::PhysicsNode | |
setScale(const Vec3 &scale, int64_t id) | i6e::modules::PhysicsNode | |
setWorldTransform(const btTransform &worldTrans) | i6e::modules::PhysicsNode | |
Tick() | i6e::modules::PhysicsNode | |
~PhysicsNode() | i6e::modules::PhysicsNode | |