| addChild(const int64_t compId, const Vec3 &position, const Quaternion &rotation, const Vec3 &scale, const api::CollisionGroup &cg, const api::PhysicalStateComponent::ShapeType shapeType, const api::attributeMap &shapeParams) | i6e::modules::PhysicsNode | |
| applyRotation(const Quaternion &rotation, int64_t id) | i6e::modules::PhysicsNode | |
| createVelocityComponent(double maxSpeed, double resistanceCoefficient, double windage) | i6e::modules::PhysicsNode | |
| deleteVelocityComponent() | i6e::modules::PhysicsNode | |
| empty() const | i6e::modules::PhysicsNode | |
| getCompID() const | i6e::modules::PhysicsNode | inline |
| getCrashMask() | i6e::modules::PhysicsNode | inline |
| getCrashType() | i6e::modules::PhysicsNode | inline |
| getID() const | i6e::modules::PhysicsNode | inline |
| getPosition() const | i6e::modules::PhysicsNode | inline |
| getRigidBody() const | i6e::modules::PhysicsNode | inline |
| getRotation() const | i6e::modules::PhysicsNode | inline |
| getScale() const | i6e::modules::PhysicsNode | inline |
| getShatterInterest() const | i6e::modules::PhysicsNode | inline |
| getWorldTransform(btTransform &worldTrans) const | i6e::modules::PhysicsNode | inline |
| HitTest(const Vec3 &from, const Vec3 &to) | i6e::modules::PhysicsNode | |
| PhysicsMailbox class | i6e::modules::PhysicsNode | friend |
| PhysicsManager class | i6e::modules::PhysicsNode | friend |
| PhysicsNode(const int64_t id, const int64_t compId, const Vec3 &position, const Quaternion &rotation, const Vec3 &scale, const api::CollisionGroup &cg, const api::attributeMap ¶ms, api::ShatterInterest shatterInterest, PhysicsManager *pm) | i6e::modules::PhysicsNode | |
| PhysicsVelocityComponent class | i6e::modules::PhysicsNode | friend |
| removeChild(int64_t compId) | i6e::modules::PhysicsNode | |
| reset() | i6e::modules::PhysicsNode | |
| setCollisionFlags(const api::CollisionGroup &cg) | i6e::modules::PhysicsNode | |
| setCrashMask(uint32_t cm) | i6e::modules::PhysicsNode | inline |
| setCrashType(uint32_t ct) | i6e::modules::PhysicsNode | inline |
| setPosition(const Vec3 &position, int64_t id) | i6e::modules::PhysicsNode | |
| setRotation(const Quaternion &rotation, int64_t id) | i6e::modules::PhysicsNode | |
| setScale(const Vec3 &scale, int64_t id) | i6e::modules::PhysicsNode | |
| setWorldTransform(const btTransform &worldTrans) | i6e::modules::PhysicsNode | |
| Tick() | i6e::modules::PhysicsNode | |
| ~PhysicsNode() | i6e::modules::PhysicsNode | |