i6engine  1.0
i6e::modules::PhysicsNode Member List

This is the complete list of members for i6e::modules::PhysicsNode, including all inherited members.

addChild(const int64_t compId, const Vec3 &position, const Quaternion &rotation, const Vec3 &scale, const api::CollisionGroup &cg, const api::PhysicalStateComponent::ShapeType shapeType, const api::attributeMap &shapeParams)i6e::modules::PhysicsNode
applyRotation(const Quaternion &rotation, int64_t id)i6e::modules::PhysicsNode
createVelocityComponent(double maxSpeed, double resistanceCoefficient, double windage)i6e::modules::PhysicsNode
deleteVelocityComponent()i6e::modules::PhysicsNode
empty() const i6e::modules::PhysicsNode
getCompID() const i6e::modules::PhysicsNodeinline
getCrashMask()i6e::modules::PhysicsNodeinline
getCrashType()i6e::modules::PhysicsNodeinline
getID() const i6e::modules::PhysicsNodeinline
getPosition() const i6e::modules::PhysicsNodeinline
getRigidBody() const i6e::modules::PhysicsNodeinline
getRotation() const i6e::modules::PhysicsNodeinline
getScale() const i6e::modules::PhysicsNodeinline
getShatterInterest() const i6e::modules::PhysicsNodeinline
getWorldTransform(btTransform &worldTrans) const i6e::modules::PhysicsNodeinline
HitTest(const Vec3 &from, const Vec3 &to)i6e::modules::PhysicsNode
PhysicsMailbox classi6e::modules::PhysicsNodefriend
PhysicsManager classi6e::modules::PhysicsNodefriend
PhysicsNode(const int64_t id, const int64_t compId, const Vec3 &position, const Quaternion &rotation, const Vec3 &scale, const api::CollisionGroup &cg, const api::attributeMap &params, api::ShatterInterest shatterInterest, PhysicsManager *pm)i6e::modules::PhysicsNode
PhysicsVelocityComponent classi6e::modules::PhysicsNodefriend
removeChild(int64_t compId)i6e::modules::PhysicsNode
reset()i6e::modules::PhysicsNode
setCollisionFlags(const api::CollisionGroup &cg)i6e::modules::PhysicsNode
setCrashMask(uint32_t cm)i6e::modules::PhysicsNodeinline
setCrashType(uint32_t ct)i6e::modules::PhysicsNodeinline
setPosition(const Vec3 &position, int64_t id)i6e::modules::PhysicsNode
setRotation(const Quaternion &rotation, int64_t id)i6e::modules::PhysicsNode
setScale(const Vec3 &scale, int64_t id)i6e::modules::PhysicsNode
setWorldTransform(const btTransform &worldTrans)i6e::modules::PhysicsNode
Tick()i6e::modules::PhysicsNode
~PhysicsNode()i6e::modules::PhysicsNode