i6engine  1.0
i6e::api::network::Administration_GameState_Create Member List

This is the complete list of members for i6e::api::network::Administration_GameState_Create, including all inherited members.

_idi6e::core::MessageStruct
_senderi6e::core::MessageStruct
_waitForIdi6e::core::MessageStruct
Administration_GameState_Create()i6e::api::network::Administration_GameState_Createinline
Administration_GameState_Create(const core::IPKey &r, const std::vector< GameMessage::Ptr > &msgs)i6e::api::network::Administration_GameState_Create
copy()i6e::api::network::Administration_GameState_Createinlinevirtual
getID() const i6e::core::MessageStructinline
getWaitID() const i6e::core::MessageStructinline
messagesi6e::api::network::Administration_GameState_Create
MessageStruct()i6e::core::MessageStructinline
MessageStruct(const MessageStruct &other)i6e::core::MessageStructinline
MessageStruct(const int64_t id, const IPKey &send, const int64_t waitID)i6e::core::MessageStructinline
MessageStruct(int64_t id, int64_t waitID)i6e::core::MessageStructinline
receiveri6e::api::network::Administration_GameState_Create
serialize(Archive &ar, const unsigned int)i6e::api::network::Administration_GameState_Createinline
~MessageStruct()i6e::core::MessageStructinlinevirtual