|
i6engine
1.0
|
message containing a list of all GameObjects the server contains More...
#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/api/configs/NetworkConfig.h>
Public Member Functions | |
| Administration_GameState_Create () | |
| Administration_GameState_Create (const core::IPKey &r, const std::vector< GameMessage::Ptr > &msgs) | |
| template<class Archive > | |
| void | serialize (Archive &ar, const unsigned int) |
| Administration_GameState_Create * | copy () |
| Copy method returning an exact copy of itself. More... | |
Public Member Functions inherited from i6e::core::MessageStruct | |
| template<class Archive > | |
| void | serialize (Archive &ar, const unsigned int) |
| MessageStruct () | |
| Default constructor for MessageStruct. More... | |
| MessageStruct (const MessageStruct &other) | |
| Copy constructor for MessageStruct. More... | |
| MessageStruct (const int64_t id, const IPKey &send, const int64_t waitID) | |
| Constructor for MessageStruct. More... | |
| MessageStruct (int64_t id, int64_t waitID) | |
| virtual | ~MessageStruct () |
| Virtual destructor. More... | |
| int64_t | getID () const |
| returns the id More... | |
| int64_t | getWaitID () const |
| returns the waitForId More... | |
Public Attributes | |
| std::vector< GameMessage::Ptr > | messages |
| core::IPKey | receiver |
Public Attributes inherited from i6e::core::MessageStruct | |
| int64_t | _id |
| IPKey | _sender |
| int64_t | _waitForId |
message containing a list of all GameObjects the server contains
Definition at line 53 of file NetworkConfig.h.
|
inline |
Definition at line 56 of file NetworkConfig.h.
| i6e::api::network::Administration_GameState_Create::Administration_GameState_Create | ( | const core::IPKey & | r, |
| const std::vector< GameMessage::Ptr > & | msgs | ||
| ) |
|
inlinevirtual |
Copy method returning an exact copy of itself.
Reimplemented from i6e::core::MessageStruct.
Definition at line 64 of file NetworkConfig.h.
|
inline |
Definition at line 59 of file NetworkConfig.h.
| std::vector<GameMessage::Ptr> i6e::api::network::Administration_GameState_Create::messages |
Definition at line 54 of file NetworkConfig.h.
| core::IPKey i6e::api::network::Administration_GameState_Create::receiver |
Definition at line 55 of file NetworkConfig.h.