i6engine  1.0
i6e::api::network::Administration_GameState_Create Struct Reference

message containing a list of all GameObjects the server contains More...

#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/api/configs/NetworkConfig.h>

Public Member Functions

 Administration_GameState_Create ()
 
 Administration_GameState_Create (const core::IPKey &r, const std::vector< GameMessage::Ptr > &msgs)
 
template<class Archive >
void serialize (Archive &ar, const unsigned int)
 
Administration_GameState_Createcopy ()
 Copy method returning an exact copy of itself. More...
 
- Public Member Functions inherited from i6e::core::MessageStruct
template<class Archive >
void serialize (Archive &ar, const unsigned int)
 
 MessageStruct ()
 Default constructor for MessageStruct. More...
 
 MessageStruct (const MessageStruct &other)
 Copy constructor for MessageStruct. More...
 
 MessageStruct (const int64_t id, const IPKey &send, const int64_t waitID)
 Constructor for MessageStruct. More...
 
 MessageStruct (int64_t id, int64_t waitID)
 
virtual ~MessageStruct ()
 Virtual destructor. More...
 
int64_t getID () const
 returns the id More...
 
int64_t getWaitID () const
 returns the waitForId More...
 

Public Attributes

std::vector< GameMessage::Ptrmessages
 
core::IPKey receiver
 
- Public Attributes inherited from i6e::core::MessageStruct
int64_t _id
 
IPKey _sender
 
int64_t _waitForId
 

Detailed Description

message containing a list of all GameObjects the server contains

Definition at line 53 of file NetworkConfig.h.

Constructor & Destructor Documentation

i6e::api::network::Administration_GameState_Create::Administration_GameState_Create ( )
inline

Definition at line 56 of file NetworkConfig.h.

i6e::api::network::Administration_GameState_Create::Administration_GameState_Create ( const core::IPKey r,
const std::vector< GameMessage::Ptr > &  msgs 
)

Member Function Documentation

Administration_GameState_Create* i6e::api::network::Administration_GameState_Create::copy ( )
inlinevirtual

Copy method returning an exact copy of itself.

Returns
Copy of itself.

Reimplemented from i6e::core::MessageStruct.

Definition at line 64 of file NetworkConfig.h.

template<class Archive >
void i6e::api::network::Administration_GameState_Create::serialize ( Archive &  ar,
const unsigned  int 
)
inline

Definition at line 59 of file NetworkConfig.h.

Member Data Documentation

std::vector<GameMessage::Ptr> i6e::api::network::Administration_GameState_Create::messages

Definition at line 54 of file NetworkConfig.h.

core::IPKey i6e::api::network::Administration_GameState_Create::receiver

Definition at line 55 of file NetworkConfig.h.


The documentation for this struct was generated from the following file: