i6engine
1.0
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Classes | |
struct | Administration_GameState_Create |
message containing a list of all GameObjects the server contains More... | |
struct | Network_ChatMessage |
sends a text message to other subscribers More... | |
struct | Network_Ping_Update |
sends ping message to all clients containing send time More... | |
struct | Network_PingEnable_Update |
sets activation state of pinging More... | |
struct | Network_Pingtime_Update |
synchronization message to update players ping visualization More... | |
struct | Network_TimeSynchro_Update |
synchronization message to update application time at client More... | |
Typedefs | |
typedef i6e::api::network::Administration_GameState_Create | Administration_GameState_Create |
message containing a list of all GameObjects the server contains More... | |
typedef i6e::api::network::Network_Ping_Update | Network_Ping_Update |
sends ping message to all clients containing send time More... | |
typedef i6e::api::network::Network_Pingtime_Update | Network_Pingtime_Update |
synchronization message to update players ping visualization More... | |
typedef i6e::api::network::Network_TimeSynchro_Update | Network_TimeSynchro_Update |
synchronization message to update application time at client More... | |
typedef i6e::api::network::Network_PingEnable_Update | Network_PingEnable_Update |
sets activation state of pinging More... | |
typedef i6e::api::network::Network_ChatMessage | Network_ChatMessage |
sends a text message to other subscribers More... | |
Enumerations | |
enum | NetworkMessageTypes { NetReset, NetConnect, NetGameState, NetPingRequest, NetPingAnswer, NetPingTime, NetPingEnable, NetRefused, NetTimeSynchro, ChatMessage, NetworkMessageTypesCount } |
typedef i6e::api::network::Administration_GameState_Create i6e::api::network::Administration_GameState_Create |
message containing a list of all GameObjects the server contains
sends a text message to other subscribers
sends ping message to all clients containing send time
sets activation state of pinging
synchronization message to update players ping visualization
synchronization message to update application time at client