i6engine  1.0
i6e::api::network Namespace Reference

Classes

struct  Administration_GameState_Create
 message containing a list of all GameObjects the server contains More...
 
struct  Network_ChatMessage
 sends a text message to other subscribers More...
 
struct  Network_Ping_Update
 sends ping message to all clients containing send time More...
 
struct  Network_PingEnable_Update
 sets activation state of pinging More...
 
struct  Network_Pingtime_Update
 synchronization message to update players ping visualization More...
 
struct  Network_TimeSynchro_Update
 synchronization message to update application time at client More...
 

Typedefs

typedef i6e::api::network::Administration_GameState_Create Administration_GameState_Create
 message containing a list of all GameObjects the server contains More...
 
typedef i6e::api::network::Network_Ping_Update Network_Ping_Update
 sends ping message to all clients containing send time More...
 
typedef i6e::api::network::Network_Pingtime_Update Network_Pingtime_Update
 synchronization message to update players ping visualization More...
 
typedef i6e::api::network::Network_TimeSynchro_Update Network_TimeSynchro_Update
 synchronization message to update application time at client More...
 
typedef i6e::api::network::Network_PingEnable_Update Network_PingEnable_Update
 sets activation state of pinging More...
 
typedef i6e::api::network::Network_ChatMessage Network_ChatMessage
 sends a text message to other subscribers More...
 

Enumerations

enum  NetworkMessageTypes {
  NetReset, NetConnect, NetGameState, NetPingRequest,
  NetPingAnswer, NetPingTime, NetPingEnable, NetRefused,
  NetTimeSynchro, ChatMessage, NetworkMessageTypesCount
}
 

Typedef Documentation

message containing a list of all GameObjects the server contains

sends a text message to other subscribers

sends ping message to all clients containing send time

synchronization message to update players ping visualization

synchronization message to update application time at client