At this day Daniel started to port the tower defense game Elemental War from the team’s own i6engine to the Unity engine. It was a huge step as many hours of work were spent for the development of the i6engine. But as Daniel was working alone on it for more than 2 years at this point and the progress on Elemental War was too slow because of its lack of many features, the engine switch was a good choice. Now there was much more time to be spent on the game itself instead of the engine and already after one month almost everything was ported and working again.