i6engine  1.0
AnimatedDirectionalLightComponent.h File Reference

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class  i6e::api::AnimatedDirectionalLightComponent
 Tells the engine that this GameObject is emitting light. For creating a AnimatedDirectionalLightComponent, these keys are possible:

Name Required Type Description Public
directionDuration no int duration of one direction interpolation cycle yes
directionKey_<timePoint> no Vec3 direction at timePoint encoded in name (timePoint between 0 and 1) yes