i6engine  1.0
AnimatedDirectionalLightComponent.h File Reference

Go to the source code of this file.

Classes

class  i6e::api::AnimatedDirectionalLightComponent
 Tells the engine that this GameObject is emitting light. For creating a AnimatedDirectionalLightComponent, these keys are possible:

Name Required Type Description Public
directionDuration no int duration of one direction interpolation cycle yes
directionKey_<timePoint> no Vec3 direction at timePoint encoded in name (timePoint between 0 and 1) yes
More...
 

Namespaces

 i6e
 
 i6e::api