i6engine  1.0
AnimatedDirectionalLightComponent.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_API_ANIMATEDDIRECTIONALLIGHTCOMPONENT_H_
26 #define __I6ENGINE_API_ANIMATEDDIRECTIONALLIGHTCOMPONENT_H_
27 
29 
30 namespace i6e {
31 namespace api {
32 
43  public:
47  AnimatedDirectionalLightComponent(const int64_t id, const attributeMap & params);
48 
50 
54  attributeMap synchronize() const override;
55 
56  std::string getTemplateName() const override {
57  return "AnimatedDirectionalLight";
58  }
59 
60  private:
61  uint64_t _directionDuration;
62  std::map<double, Vec3> _directions;
63 
64  void Tick() override;
65  std::vector<componentOptions> getComponentOptions() override;
66  };
67 
68 } /* namespace api */
69 } /* namespace i6e */
70 
71 #endif /* __I6ENGINE_API_ANIMATEDDIRECTIONALLIGHTCOMPONENT_H_ */
72 
#define ISIXE_MODULES_API
std::map< std::string, std::string > attributeMap
Definition: attributeMap.h:42
Tells the engine that this GameObject is emitting light. For creating a AnimatedDirectionalLightCompo...
std::string getTemplateName() const override
returns the name this template was registered with
interpolates light colours and attenuation (e.g. range) For creating a AnimatedLuminousAppearanceComp...