i6engine
1.0
|
#include "i6engine/math/i6eQuaternion.h"
#include "i6engine/math/i6eVector.h"
#include "i6engine/api/GameMessageStruct.h"
Go to the source code of this file.
Classes | |
struct | i6e::api::audio::Audio_Node_Create |
creates a new audio node More... | |
struct | i6e::api::audio::Audio_Node_Delete |
deletes an audio node More... | |
struct | i6e::api::audio::Audio_Listener_Update |
updates sound listener More... | |
struct | i6e::api::audio::Audio_Position_Update |
updates nodes position More... | |
struct | i6e::api::audio::Audio_PlaySound_Create |
plays given sound once More... | |
struct | i6e::api::audio::Audio_PlaySoundWithCallback_Create |
plays given sound with callback More... | |
struct | i6e::api::audio::Audio_StopSound_Delete |
stops given sound More... | |
Namespaces | |
i6e | |
i6e::api | |
i6e::api::audio | |
Macros | |
#define | INVALID_SOUND |
Typedefs | |
typedef uint64_t | i6e::api::audio::SoundHandle |
typedef i6e::api::audio::Audio_Node_Create | i6e::api::audio::Audio_Node_Create |
creates a new audio node More... | |
typedef i6e::api::audio::Audio_Node_Delete | i6e::api::audio::Audio_Node_Delete |
deletes an audio node More... | |
typedef i6e::api::audio::Audio_Listener_Update | i6e::api::audio::Audio_Listener_Update |
updates sound listener More... | |
typedef i6e::api::audio::Audio_Position_Update | i6e::api::audio::Audio_Position_Update |
updates nodes position More... | |
typedef i6e::api::audio::Audio_PlaySound_Create | i6e::api::audio::Audio_PlaySound_Create |
plays given sound once More... | |
typedef i6e::api::audio::Audio_PlaySoundWithCallback_Create | i6e::api::audio::Audio_PlaySoundWithCallback_Create |
plays given sound with callback More... | |
typedef i6e::api::audio::Audio_StopSound_Delete | i6e::api::audio::Audio_StopSound_Delete |
stops given sound More... | |
#define INVALID_SOUND |
Definition at line 39 of file AudioConfig.h.