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i6engine
1.0
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#include "i6engine/math/i6eQuaternion.h"#include "i6engine/math/i6eVector.h"#include "i6engine/api/GameMessageStruct.h"
Go to the source code of this file.
Classes | |
| struct | i6e::api::audio::Audio_Node_Create |
| creates a new audio node More... | |
| struct | i6e::api::audio::Audio_Node_Delete |
| deletes an audio node More... | |
| struct | i6e::api::audio::Audio_Listener_Update |
| updates sound listener More... | |
| struct | i6e::api::audio::Audio_Position_Update |
| updates nodes position More... | |
| struct | i6e::api::audio::Audio_PlaySound_Create |
| plays given sound once More... | |
| struct | i6e::api::audio::Audio_PlaySoundWithCallback_Create |
| plays given sound with callback More... | |
| struct | i6e::api::audio::Audio_StopSound_Delete |
| stops given sound More... | |
Namespaces | |
| i6e | |
| i6e::api | |
| i6e::api::audio | |
Macros | |
| #define | INVALID_SOUND |
Typedefs | |
| typedef uint64_t | i6e::api::audio::SoundHandle |
| typedef i6e::api::audio::Audio_Node_Create | i6e::api::audio::Audio_Node_Create |
| creates a new audio node More... | |
| typedef i6e::api::audio::Audio_Node_Delete | i6e::api::audio::Audio_Node_Delete |
| deletes an audio node More... | |
| typedef i6e::api::audio::Audio_Listener_Update | i6e::api::audio::Audio_Listener_Update |
| updates sound listener More... | |
| typedef i6e::api::audio::Audio_Position_Update | i6e::api::audio::Audio_Position_Update |
| updates nodes position More... | |
| typedef i6e::api::audio::Audio_PlaySound_Create | i6e::api::audio::Audio_PlaySound_Create |
| plays given sound once More... | |
| typedef i6e::api::audio::Audio_PlaySoundWithCallback_Create | i6e::api::audio::Audio_PlaySoundWithCallback_Create |
| plays given sound with callback More... | |
| typedef i6e::api::audio::Audio_StopSound_Delete | i6e::api::audio::Audio_StopSound_Delete |
| stops given sound More... | |
| #define INVALID_SOUND |
Definition at line 39 of file AudioConfig.h.