i6engine
1.0
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#include "i6engine/api/components/Component.h"
Go to the source code of this file.
Classes | ||||||||||||||||
class | i6e::api::FollowComponent | |||||||||||||||
Component for objects following another one (e.g. projectiles) For creating a FollowComponent, these keys are possible:
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Namespaces | |
i6e | |
i6e::api | |