i6engine  1.0
LifetimeComponent.h File Reference

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Classes

class  i6e::api::LifetimeComponent
 destroys the owning game object after given lifetime For creating a LifetimeComponent, these keys are possible:

Name Required Type Description Public
lifetime yes uint64_t time until this GameObject will be destroyed yes
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Namespaces

 i6e
 
 i6e::api