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| class   | i6e::api::LuminousAppearanceComponent | 
|   | Tells the engine that this GameObject is emitting light. For creating a LuminousAppearanceComponent, these keys are possible: 
| Name  | Required  | Type  | Description  | Public   |  
| lightType  | yes  | int  | one of the LightTypes  | yes  |  
| diffuseColor  | yes  | Vec3  | diffuse colour of the light  | yes  |  
| specularColor  | yes  | Vec3  | specular colour of the light  | yes  |  
| attenuation  | yes  | Vec4  | attenuation of the light, W = range (range in world units), X = constant (1.0 never attenuate, 0.0 complete attenuation), Y = linear (linear attenuation depending on distance), Z = quadratic factor  | yes  |  
| pos  | no  | Vec3  | relative position to SceneNode  | yes  |  
| direction  | *)  | Vec3  | direction of the light shaft, *) required if lightType is DIRECTIONAL or SPOT  | yes  |  
| spotLightRangeInner  | *)  | double  | range of the inner cone of a spot light in degree, *) required if lightType is SPOT  | yes  |  
| spotLightRangeOuter  | *)  | double  | range of the outer cone of a spot light in degree, *) required if lightType is SPOT  | yes  |  
 
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