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class | i6e::api::MeshAppearanceComponent |
| Tells the engine what model/mesh to use when rendering the GameObject. For creating a MeshAppearanceComponent, these keys are possible:
Name | Required | Type | Description | Public |
mesh | yes | std::string | mesh file | yes |
visibility | no | bool | is this mesh visible or not, default is true | yes |
pos | yes | Vec3 | relative position to SceneNode | yes |
rot | yes | Vec3 | relative rotation to SceneNode | yes |
scale | yes | Vec3 | relative scale to SceneNode | yes |
material | no | std::string | optional change of the material on the mesh | yes |
shadowCasting | no | bool | defines whether a mesh casts shadows or not, default is true | yes |
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