25 #ifndef __I6ENGINE_API_NETWORKSENDERCOMPONENT_H__
26 #define __I6ENGINE_API_NETWORKSENDERCOMPONENT_H__
46 return "NetworkSender";
#define ISIXE_MODULES_API
defines that this gameobject shall be synchronised over network
std::string getTemplateName() const override
returns the name this template was registered with
std::map< std::string, std::string > attributeMap
std::vector< componentOptions > getComponentOptions() override
returns a vector containing all options of the Component being readable and writeable in the editor ...
Component Base Class. All Components must derive from Component.