i6engine  1.0
NetworkSenderComponent.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_API_NETWORKSENDERCOMPONENT_H__
26 #define __I6ENGINE_API_NETWORKSENDERCOMPONENT_H__
27 
29 
30 namespace i6e {
31 namespace api {
32 
37  public:
40 
41  void Init() override;
42 
43  attributeMap synchronize() const override;
44 
45  std::string getTemplateName() const override {
46  return "NetworkSender";
47  }
48 
49  std::vector<componentOptions> getComponentOptions() override {
50  return {};
51  }
52  };
53 
54 } /* namespace api */
55 } /* namespace i6e */
56 
57 #endif /* __I6ENGINE_API_NETWORKSENDERCOMPONENT_H__ */
58 
#define ISIXE_MODULES_API
defines that this gameobject shall be synchronised over network
std::string getTemplateName() const override
returns the name this template was registered with
std::map< std::string, std::string > attributeMap
Definition: attributeMap.h:42
std::vector< componentOptions > getComponentOptions() override
returns a vector containing all options of the Component being readable and writeable in the editor ...
Component Base Class. All Components must derive from Component.
Definition: Component.h:97