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struct | i6e::api::CollisionGroup |
| struct containing the collision info for an object More...
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struct | i6e::api::RayTestResult |
| struct containing information from raytest objID: id of GO hit first by the ray sourceID: id of the soure GO collisionPoint: hit point More...
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class | i6e::api::PhysicalStateComponent |
| Represents an object's physical state and synchronizes with the Physics subsystem. For creating a PhysicalStateComponent, these keys are possible:
Name | Required | Type | Description | Public |
syncPrio | no | int | priority from which upwards updates should be sent through network | yes |
gravity | no | Vec3 | gravity for this object. Replaces default | yes |
pos | yes | Vec3 | position of the SceneNode | yes |
rot | yes | Quaternion | rotation of the SceneNode | yes |
scale | yes | Vec3 | scale of the SceneNode | yes |
collisionGroup | yes | int int int | ResponseType CrashType CrashMask | yes |
shapeType | yes | int | one of the shapeTypes from ShapeType enum | yes |
shatterInterest | yes | int | one of the shatterInterests from ShatterInterest enum | yes |
compound | yes | bool | should this PSC be used as a compound shape together with other ones of this GameObject | yes |
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