i6engine  1.0
PhysicsController.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_MODULES_PHYSICSCONTROLLER_H__
26 #define __I6ENGINE_MODULES_PHYSICSCONTROLLER_H__
27 
29 
31 
32 namespace i6e {
33 namespace modules {
34 
35  class PhysicsMailbox;
36  class PhysicsManager;
37 
45  public:
50 
55 
56  private:
57  PhysicsManager * _manager;
58  PhysicsMailbox * _mailbox;
59 
63  void OnThreadStart() override;
64 
68  void ShutDown() override;
69 
73  void Tick() override;
74 
78  PhysicsController(const PhysicsController &) = delete;
79 
83  const PhysicsController & operator=(const PhysicsController &) = delete;
84 
86  };
87 
88 } /* namespace modules */
89 } /* namespace i6e */
90 
91 #endif /* __I6ENGINE_MODULES_PHYSICSCONTROLLER_H__ */
92 
#define ISIXE_MODULES_API
Part of the Subsystem that keeps the whole module running.
Handles the incoming messages on the physic channel and calls the corresponding methods.
Controls the physics world.
#define ASSERT_THREAD_SAFETY_HEADER