i6engine  1.0
PhysicsMailbox.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
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10  * This library is distributed in the hope that it will be useful,
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13  * Lesser General Public License for more details.
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18  */
19 
25 #ifndef __I6ENGINE_MODULES_PHYSICSMAILBOX_H__
26 #define __I6ENGINE_MODULES_PHYSICSMAILBOX_H__
27 
29 
31 
32 namespace i6e {
33 namespace modules {
34 
35  class PhysicsController;
36  class PhysicsManager;
37 
43  friend class PhysicsController;
44 
45  protected:
49  explicit PhysicsMailbox(PhysicsManager * pm) : _manager(pm) {
51  }
52 
57 
61  void News(const api::GameMessage::Ptr & msg) const;
62 
63  private:
64  PhysicsManager * _manager;
65 
69  PhysicsMailbox(const PhysicsMailbox &) = delete;
70 
74  PhysicsMailbox & operator=(const PhysicsMailbox &) = delete;
75 
77  };
78 
79 } /* namespace modules */
80 } /* namespace i6e */
81 
82 #endif /* __I6ENGINE_MODULES_PHYSICSMAILBOX_H__ */
83 
boost::shared_ptr< Message > Ptr
Definition: Message.h:66
Handles the incoming messages on the physic channel and calls the corresponding methods.
Controls the physics world.
PhysicsMailbox(PhysicsManager *pm)
Constructor.
#define ASSERT_THREAD_SAFETY_HEADER
void News(const api::GameMessage::Ptr &msg) const
Handles incoming messages.
#define ASSERT_THREAD_SAFETY_CONSTRUCTOR