i6engine
1.0
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#include <vector>
#include "i6engine/api/components/PhysicalStateComponent.h"
#include "LinearMath/btMotionState.h"
Go to the source code of this file.
Classes | |
struct | i6e::modules::PeriodicRaytest |
contains informations for periodic raytests More... | |
class | i6e::modules::PhysicsNode |
Represents the physical state of an object simulated by the Bullet library. Contains the btTransform and a pointer to the associated rigidBody. More... | |
Namespaces | |
i6e | |
i6e::api | |
i6e::modules | |
Typedefs | |
typedef struct i6e::modules::PeriodicRaytest | i6e::modules::PeriodicRaytest |
contains informations for periodic raytests More... | |