i6engine  1.0
PhysicsNode.h File Reference
#include <vector>
#include "i6engine/api/components/PhysicalStateComponent.h"
#include "LinearMath/btMotionState.h"
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Classes

struct  i6e::modules::PeriodicRaytest
 contains informations for periodic raytests More...
 
class  i6e::modules::PhysicsNode
 Represents the physical state of an object simulated by the Bullet library. Contains the btTransform and a pointer to the associated rigidBody. More...
 

Namespaces

 i6e
 
 i6e::api
 
 i6e::modules
 

Typedefs

typedef struct i6e::modules::PeriodicRaytest i6e::modules::PeriodicRaytest
 contains informations for periodic raytests More...