i6engine  1.0
ScriptingConfig.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_API_SCRIPTINGCONFIG_H__
26 #define __I6ENGINE_API_SCRIPTINGCONFIG_H__
27 
30 
31 namespace i6e {
32 namespace api {
33 namespace scripting {
35  ScrReset = 0,
38  };
39 
44  std::string file;
45  std::string func;
46  int64_t rayID;
47 
48  Scripting_RayResult_Update(const std::string & fi, const std::string & fu, const int64_t & ri);
50  return new Scripting_RayResult_Update(*this);
51  }
53 
54 } /* namespace scripting */
55 } /* namespace api */
56 } /* namespace i6e */
57 
58 #endif /* __I6ENGINE_API_SCRIPTINGCONFIG_H__ */
59 
#define ISIXE_MODULES_API
Scripting_RayResult_Update * copy()
Copy method returning an exact copy of itself.
i6e::api::scripting::Scripting_RayResult_Update Scripting_RayResult_Update
struct for message executing given method in given script file using raytest result as parameter ...
struct for message executing given method in given script file using raytest result as parameter ...