i6engine  1.0
ShatterComponent.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
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17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_API_SHATTERCOMPONENT_H__
26 #define __I6ENGINE_API_SHATTERCOMPONENT_H__
27 
29 
31 
32 namespace i6e {
33 namespace api {
34 
35  typedef utils::sharedPtr<GameObject, GameObject> GOPtr;
36 
43  public:
47  ShatterComponent(int64_t id, const attributeMap & params);
48 
52  virtual ~ShatterComponent();
53 
57  virtual void Init() override;
58 
59  inline void resetRespawn() { _respawn = 0; }
60 
65  virtual void shatter(const GOPtr & other) = 0;
66 
70  virtual void News(const GameMessage::Ptr & msg) override;
71 
75  virtual attributeMap synchronize() const override;
76 
77  private:
78  uint32_t _respawn;
79 
83  ShatterComponent(const ShatterComponent &) = delete;
84  const ShatterComponent & operator=(const ShatterComponent &) = delete;
85  };
86 
87 } /* namespace api */
88 } /* namespace i6e */
89 
90 #endif /* __I6ENGINE_API_SHATTERCOMPONENT_H__ */
91 
utils::sharedPtr< GameObject, GameObject > GOPtr
Definition: Component.h:55
#define ISIXE_MODULES_API
boost::shared_ptr< Message > Ptr
Definition: Message.h:66
std::map< std::string, std::string > attributeMap
Definition: attributeMap.h:42
This class is needed on every GameObject with: TRIGGER The shatter() method is called for detected co...
Component Base Class. All Components must derive from Component.
Definition: Component.h:97