i6engine  1.0
SpawnpointComponent.h File Reference
#include <vector>
#include "i6engine/api/components/Component.h"

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Classes

class  i6e::api::SpawnpointComponent
 Only defines this object as a spawnpoint For creating a SpawnpointComponent, these keys are possible:

Name Required Type Description Public
spawntypes yes std::string GameObject types being spawnable at this Spawnpoint, separated by delimitter ; yes
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Namespaces

 i6e
 
 i6e::api