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SpawnpointComponent.h File Reference
#include <vector>
#include "
i6engine/api/components/Component.h
"
Go to the source code of this file.
Classes
class
i6e::api::SpawnpointComponent
Only defines this object as a spawnpoint For creating a
SpawnpointComponent
, these keys are possible:
Name
Required
Type
Description
Public
spawntypes
yes
std::string
GameObject
types being spawnable at this Spawnpoint, separated by delimitter ;
yes
More...
Namespaces
i6e
i6e::api
Projekte
i6engine
libs
i6engine-modules
include
i6engine
api
components
SpawnpointComponent.h
Generated on Mon May 30 2016 17:33:32 for i6engine by
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