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class | i6e::api::VelocityComponent |
| Component for objects with more complex velocity handling than just setting an impulse, e.g. a car For creating a VelocityComponent, these keys are possible:
Name | Required | Type | Description | Public |
acceleration | yes | double | acceleration of this GameObject, in m / sē | yes |
deceleration | no | double | breaking acceleration of this GameObject, in m / sē | yes |
maxSpeed | yes | double | maximum speed this GameObject can reach, in m / s | yes |
resistanceCoefficient | no | double | resistance coefficient, default: 0.6 | yes |
windage | no | double | windage of this GameObject, default: 0.8 mē | yes |
handling | no | int | handling for reaching maximum speed, keep maximum speed or stop acceleration to roll out, default: 0 (= KeepSpeed) | yes |
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