25 #ifndef __I6ENGINE_MODULES_COMPONENTS_LINECOMPONENT_H__
26 #define __I6ENGINE_MODULES_COMPONENTS_LINECOMPONENT_H__
34 #include "OGRE/OgreMaterial.h"
44 class GraphicsManager;
70 Ogre::SceneNode * _sceneNode;
75 Ogre::ManualObject * _line;
80 Ogre::MaterialPtr _material;
Saves all graphics-related data associated with one GameObject.
Implements 3-dimensional vectors.
#define ASSERT_THREAD_SAFETY_HEADER
Handles all light related functionality.