i6engine  1.0
modules/graphics/components/LineComponent.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_MODULES_COMPONENTS_LINECOMPONENT_H__
26 #define __I6ENGINE_MODULES_COMPONENTS_LINECOMPONENT_H__
27 
28 #include <cstdint>
29 
31 
33 
34 #include "OGRE/OgreMaterial.h"
35 
36 namespace Ogre {
37  class ManualObject;
38  class SceneNode;
39 } /* namespace Ogre */
40 
41 namespace i6e {
42 namespace modules {
43 
44  class GraphicsManager;
45  class GraphicsNode;
46 
53  class LineComponent {
54  friend class GraphicsNode;
55 
56  private:
60  GraphicsManager * _manager;
61 
65  GraphicsNode * _parent;
66 
70  Ogre::SceneNode * _sceneNode;
71 
75  Ogre::ManualObject * _line;
76 
80  Ogre::MaterialPtr _material;
81 
85  LineComponent(GraphicsManager * manager, GraphicsNode * parent, const int64_t goid, const int64_t coid, const Vec3 & startPos, const Vec3 & endPos, const Vec3 & colour);
86 
90  ~LineComponent();
91 
95  LineComponent(const LineComponent &) = delete;
96 
100  const LineComponent & operator=(const LineComponent &) = delete;
101 
103  };
104 
105 } /* namespace modules */
106 } /* namespace i6e */
107 
108 #endif /* __I6ENGINE_MODULES_COMPONENTS_LINECOMPONENT_H__ */
109 
Saves all graphics-related data associated with one GameObject.
Definition: GraphicsNode.h:61
Implements 3-dimensional vectors.
Definition: i6eVector.h:48
#define ASSERT_THREAD_SAFETY_HEADER
Handles all light related functionality.