i6engine
1.0
|
#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/modules/graphics/GraphicsManager.h>
Public Member Functions | |
GraphicsManager (GraphicsController *ctrl, HWND hWnd) | |
initializes Ogre graphics More... | |
~GraphicsManager () | |
deletes all Ogre stuff More... | |
Ogre::Root * | getRoot () const |
Returns a pointer the root element of the graphics library. More... | |
Ogre::SceneManager * | getSceneManager () const |
Returns a pointer to the sceneManager of the object. More... | |
GraphicsNode * | getOrCreateGraphicsNode (const int64_t goid, const Vec3 &position=Vec3(0.0, 0.0, 0.0), const Quaternion &rotation=Quaternion(1.0, 0.0, 0.0, 0.0), const Vec3 &scale=Vec3(1.0, 1.0, 1.0)) |
Gets or creates a graphic node for given goid. More... | |
GraphicsNode * | getGraphicsNode (const int64_t goid) const |
Gets a graphic node for given goid. More... | |
void | deleteGraphicsNode (const int64_t goid) |
Deletes GraphicsNode by goid. More... | |
void | addTerrain (const int64_t id, const boost::shared_ptr< Terrain > &t) |
addTerrain More... | |
void | removeTerrain (const int64_t id) |
removeTerrain More... | |
void | Tick () |
Called on every tick of the graphics subsystem. More... | |
bool | windowClosing (Ogre::RenderWindow *rw) |
windowClosing More... | |
void | NewsCreate (const api::GameMessage::Ptr &msg) |
handles all create messages for the graphics subsystem More... | |
void | NewsUpdate (const api::GameMessage::Ptr &msg) |
handles all update messages for the graphics subsystem More... | |
void | NewsDelete (const api::GameMessage::Ptr &msg) |
handles all delete messages for the graphics subsystem More... | |
void | NewsNodeCreate (const api::GameMessage::Ptr &msg) |
handles all create messages for the graphic nodes More... | |
void | NewsNodeUpdate (const api::GameMessage::Ptr &msg) |
handles all update messages for the graphic nodes More... | |
void | NewsNodeDelete (const api::GameMessage::Ptr &msg) |
handles all delete messages for the graphic nodes More... | |
void | addTicker (GraphicsNode *gn) |
adds GraphicsNode to tickList More... | |
void | removeTicker (GraphicsNode *gn) |
removes GraphicsNode to tickList More... | |
Ogre::RenderWindow * | getRenderWindow () const |
Definition at line 58 of file GraphicsManager.h.
i6e::modules::GraphicsManager::GraphicsManager | ( | GraphicsController * | ctrl, |
HWND | hWnd | ||
) |
initializes Ogre graphics
i6e::modules::GraphicsManager::~GraphicsManager | ( | ) |
deletes all Ogre stuff
void i6e::modules::GraphicsManager::addTerrain | ( | const int64_t | id, |
const boost::shared_ptr< Terrain > & | t | ||
) |
addTerrain
Writes terrain object to an array by index (possibly overwriting!)
void i6e::modules::GraphicsManager::addTicker | ( | GraphicsNode * | gn | ) |
adds GraphicsNode to tickList
void i6e::modules::GraphicsManager::deleteGraphicsNode | ( | const int64_t | goid | ) |
Deletes GraphicsNode by goid.
Deletes GraphicsNode by goid
GraphicsNode* i6e::modules::GraphicsManager::getGraphicsNode | ( | const int64_t | goid | ) | const |
Gets a graphic node for given goid.
[in] | goid | ID for the graphic node |
GraphicsNode* i6e::modules::GraphicsManager::getOrCreateGraphicsNode | ( | const int64_t | goid, |
const Vec3 & | position = Vec3(0.0, 0.0, 0.0) , |
||
const Quaternion & | rotation = Quaternion(1.0, 0.0, 0.0, 0.0) , |
||
const Vec3 & | scale = Vec3(1.0, 1.0, 1.0) |
||
) |
Gets or creates a graphic node for given goid.
|
inline |
Definition at line 180 of file GraphicsManager.h.
|
inline |
Returns a pointer the root element of the graphics library.
Definition at line 74 of file GraphicsManager.h.
|
inline |
Returns a pointer to the sceneManager of the object.
Returns a pointer to the sceneManager of the object
Definition at line 83 of file GraphicsManager.h.
void i6e::modules::GraphicsManager::NewsCreate | ( | const api::GameMessage::Ptr & | msg | ) |
handles all create messages for the graphics subsystem
void i6e::modules::GraphicsManager::NewsDelete | ( | const api::GameMessage::Ptr & | msg | ) |
handles all delete messages for the graphics subsystem
void i6e::modules::GraphicsManager::NewsNodeCreate | ( | const api::GameMessage::Ptr & | msg | ) |
handles all create messages for the graphic nodes
void i6e::modules::GraphicsManager::NewsNodeDelete | ( | const api::GameMessage::Ptr & | msg | ) |
handles all delete messages for the graphic nodes
void i6e::modules::GraphicsManager::NewsNodeUpdate | ( | const api::GameMessage::Ptr & | msg | ) |
handles all update messages for the graphic nodes
void i6e::modules::GraphicsManager::NewsUpdate | ( | const api::GameMessage::Ptr & | msg | ) |
handles all update messages for the graphics subsystem
void i6e::modules::GraphicsManager::removeTerrain | ( | const int64_t | id | ) |
removeTerrain
Removes terrain object in array by index.
void i6e::modules::GraphicsManager::removeTicker | ( | GraphicsNode * | gn | ) |
removes GraphicsNode to tickList
void i6e::modules::GraphicsManager::Tick | ( | ) |
Called on every tick of the graphics subsystem.
In effect the main render-loop invokes Ogre's _objRoot->renderOneFrame() calls tick on GUIController and injectTimePulse on CEGUI
Updates the GUI and tells Ogre to render the scene.
bool i6e::modules::GraphicsManager::windowClosing | ( | Ogre::RenderWindow * | rw | ) |
windowClosing
Tells core to shutdown (Thereby possibly adding a shutdown message to the message pipe which in turn will call GraphicsController::ShutdownImpl() back in this module?)
Ogre::RenderWindow | * rw |