i6engine  1.0
i6e::modules::GraphicsNode Class Reference

Saves all graphics-related data associated with one GameObject. More...

#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/modules/graphics/GraphicsNode.h>

Public Member Functions

Ogre::SceneNode * getSceneNode () const
 Gets SceneNode of the object. More...
void addTicker (MeshComponent *mesh)
void addTicker (MovableTextComponent *movableText)
void removeTicker (MeshComponent *mesh)
void removeTicker (MovableTextComponent *movableText)


class GraphicsManager
class MeshComponent

Detailed Description

Saves all graphics-related data associated with one GameObject.

Definition at line 61 of file GraphicsNode.h.

Member Function Documentation

void i6e::modules::GraphicsNode::addTicker ( MeshComponent mesh)
void i6e::modules::GraphicsNode::addTicker ( MovableTextComponent movableText)
Ogre::SceneNode* i6e::modules::GraphicsNode::getSceneNode ( ) const

Gets SceneNode of the object.

Gets SceneNode of the object

SceneNode of the object

Definition at line 72 of file GraphicsNode.h.

void i6e::modules::GraphicsNode::removeTicker ( MeshComponent mesh)
void i6e::modules::GraphicsNode::removeTicker ( MovableTextComponent movableText)

Friends And Related Function Documentation

friend class GraphicsManager

Definition at line 62 of file GraphicsNode.h.

friend class MeshComponent

Definition at line 63 of file GraphicsNode.h.

The documentation for this class was generated from the following file: