i6engine  1.0
i6e::modules::GraphicsNode Class Reference

Saves all graphics-related data associated with one GameObject. More...

#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/modules/graphics/GraphicsNode.h>

Public Member Functions

Ogre::SceneNode * getSceneNode () const
 Gets SceneNode of the object. More...
 
void addTicker (MeshComponent *mesh)
 
void addTicker (MovableTextComponent *movableText)
 
void removeTicker (MeshComponent *mesh)
 
void removeTicker (MovableTextComponent *movableText)
 

Friends

class GraphicsManager
 
class MeshComponent
 

Detailed Description

Saves all graphics-related data associated with one GameObject.

Definition at line 61 of file GraphicsNode.h.

Member Function Documentation

void i6e::modules::GraphicsNode::addTicker ( MeshComponent mesh)
void i6e::modules::GraphicsNode::addTicker ( MovableTextComponent movableText)
Ogre::SceneNode* i6e::modules::GraphicsNode::getSceneNode ( ) const
inline

Gets SceneNode of the object.

Gets SceneNode of the object

Returns
SceneNode of the object

Definition at line 72 of file GraphicsNode.h.

void i6e::modules::GraphicsNode::removeTicker ( MeshComponent mesh)
void i6e::modules::GraphicsNode::removeTicker ( MovableTextComponent movableText)

Friends And Related Function Documentation

friend class GraphicsManager
friend

Definition at line 62 of file GraphicsNode.h.

friend class MeshComponent
friend

Definition at line 63 of file GraphicsNode.h.


The documentation for this class was generated from the following file: