i6engine
1.0
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Saves all graphics-related data associated with one GameObject. More...
#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/modules/graphics/GraphicsNode.h>
Public Member Functions | |
Ogre::SceneNode * | getSceneNode () const |
Gets SceneNode of the object. More... | |
void | addTicker (MeshComponent *mesh) |
void | addTicker (MovableTextComponent *movableText) |
void | removeTicker (MeshComponent *mesh) |
void | removeTicker (MovableTextComponent *movableText) |
Friends | |
class | GraphicsManager |
class | MeshComponent |
Saves all graphics-related data associated with one GameObject.
Definition at line 61 of file GraphicsNode.h.
void i6e::modules::GraphicsNode::addTicker | ( | MeshComponent * | mesh | ) |
void i6e::modules::GraphicsNode::addTicker | ( | MovableTextComponent * | movableText | ) |
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inline |
Gets SceneNode of the object.
Gets SceneNode of the object
Definition at line 72 of file GraphicsNode.h.
void i6e::modules::GraphicsNode::removeTicker | ( | MeshComponent * | mesh | ) |
void i6e::modules::GraphicsNode::removeTicker | ( | MovableTextComponent * | movableText | ) |
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friend |
Definition at line 62 of file GraphicsNode.h.
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friend |
Definition at line 63 of file GraphicsNode.h.